Geometry Nodes: Move node tools out of experimental #112927
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Reference: blender/blender#112927
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Delete Branch "HooglyBoogly/blender:node-tools-no-experimental"
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See #101778
@SimonThommes any final words (or last minutes second thoughts) or can we confidently go for it for 4.0?
Only saw this patch now after the branch split..
@ -709,7 +709,6 @@ typedef struct UserDef_Experimental {
char use_grease_pencil_version3;
char enable_overlay_next;
char use_new_volume_nodes;
char use_node_group_operators;
Missing padding update below.
For me the changes you made since we last spoke are all sound after giving this a quick spin.
I have no clue how much too late we are for 4.0 at this point. Realised too late that this was kind of waiting for me...
I do have some points I want to mention, as their status is unclear to me.
Other than these small caveats this is good for me
Agree with most of Simon points (the exception being the icon on the viewport seemed to have been received ok iirc).
To be clear I imagine you don’t expect the separator to show when one of the “categories” is empty, but the Non-Assets label to be present even if only Non-Asset modifiers/tools are around.
I haven’t tested the latest patch so I may be missing something here
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