Geometry Nodes: Move node tools out of experimental #112927

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Hans Goudey merged 6 commits from HooglyBoogly/blender:node-tools-no-experimental into blender-v4.0-release 2023-09-27 16:04:44 +02:00
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See #101778

See #101778
Hans Goudey added the
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Geometry Nodes
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Hans Goudey requested review from Dalai Felinto 2023-09-26 23:40:48 +02:00
Hans Goudey added this to the 4.0 milestone 2023-09-26 23:40:52 +02:00

@SimonThommes any final words (or last minutes second thoughts) or can we confidently go for it for 4.0?

@SimonThommes any final words (or last minutes second thoughts) or can we confidently go for it for 4.0?
Jacques Lucke reviewed 2023-09-27 12:32:55 +02:00
Jacques Lucke left a comment
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Only saw this patch now after the branch split..

Only saw this patch now after the branch split..
@ -709,7 +709,6 @@ typedef struct UserDef_Experimental {
char use_grease_pencil_version3;
char enable_overlay_next;
char use_new_volume_nodes;
char use_node_group_operators;
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Missing padding update below.

Missing padding update below.
Simon Thommes approved these changes 2023-09-27 13:05:23 +02:00
Simon Thommes left a comment
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For me the changes you made since we last spoke are all sound after giving this a quick spin.

I have no clue how much too late we are for 4.0 at this point. Realised too late that this was kind of waiting for me...

I do have some points I want to mention, as their status is unclear to me.

  • I only saw the non-assets separator when there are also unassigned assets. I personally don't see the reason to hide it otherwise. Seems to be information that is still useful in any case.
  • I wasn't involved with the menu entry (unassigned icon) discussion as it was signed off by the UI module, so I'm not sure what the conclusion was, but I remember that we wanted to move away from using the icon like that. Just want to make sure this was signed off.
  • The fact that the tool context is not remembered between switching to modifier and back to tool is a bug from my perspective
  • Tool nodes like the selection should ideally be indicated as such when nesting in a non-tool context. Not sure if this is easy to add or even something that should be done in bcon3. Imo that can also follow in the next release anyways, but shouldn't be forgotten

Other than these small caveats this is good for me

For me the changes you made since we last spoke are all sound after giving this a quick spin. I have no clue how much too late we are for 4.0 at this point. Realised too late that this was kind of waiting for me... I do have some points I want to mention, as their status is unclear to me. - I only saw the non-assets separator when there are also unassigned assets. I personally don't see the reason to hide it otherwise. Seems to be information that is still useful in any case. - I wasn't involved with the menu entry (unassigned icon) discussion as it was signed off by the UI module, so I'm not sure what the conclusion was, but I remember that we wanted to move away from using the icon like that. Just want to make sure this was signed off. - The fact that the tool context is not remembered between switching to modifier and back to tool is a bug from my perspective - Tool nodes like the selection should ideally be indicated as such when nesting in a non-tool context. Not sure if this is easy to add or even something that should be done in bcon3. Imo that can also follow in the next release anyways, but shouldn't be forgotten Other than these small caveats this is good for me

Agree with most of Simon points (the exception being the icon on the viewport seemed to have been received ok iirc).

To be clear I imagine you don’t expect the separator to show when one of the “categories” is empty, but the Non-Assets label to be present even if only Non-Asset modifiers/tools are around.

I haven’t tested the latest patch so I may be missing something here

Agree with most of Simon points (the exception being the icon on the viewport seemed to have been received ok iirc). To be clear I imagine you don’t expect the separator to show when one of the “categories” is empty, but the Non-Assets label to be present even if only Non-Asset modifiers/tools are around. I haven’t tested the latest patch so I may be missing something here
Hans Goudey force-pushed node-tools-no-experimental from 934648c1b8 to 5cef8ad73f 2023-09-27 15:47:01 +02:00 Compare
Hans Goudey changed title from Geometry Nodes: Move node tools out of experimental to Geometry Nodes: Move node tools out of experimental 2023-09-27 15:56:30 +02:00
Hans Goudey force-pushed node-tools-no-experimental from 5cef8ad73f to d71343ec29 2023-09-27 15:56:30 +02:00 Compare
HooglyBoogly changed target branch from main to blender-v4.0-release 2023-09-27 15:56:32 +02:00
Hans Goudey force-pushed node-tools-no-experimental from d71343ec29 to 0b52e7e7e6 2023-09-27 16:03:26 +02:00 Compare
Hans Goudey merged commit 1a7527b1df into blender-v4.0-release 2023-09-27 16:04:44 +02:00
Hans Goudey deleted branch node-tools-no-experimental 2023-09-27 16:04:46 +02:00
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Reference: blender/blender#112927
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