I18n: make new bones and bone collections' names translatable #113171
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Reference: blender/blender#113171
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Delete Branch "pioverfour/blender:dp_fix_new_bone_names"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Newly created bones and bone collections get a default name. Like
other types of data, these names should be translated if the user
enabled the translation of new data in the preferences.
This commit adds the appropriate
DATA_()
macro:ANIM_bonecoll_new()
;expected translated name.
It also sets the default value of the bone name in the
ARMATURE_OT_bone_primitive_add()
operator to a null string insteadof "Bone", so that the default name may be chosen while checking for
unique names, since an empty string will default to the translation.
LGTM, will add the Animation team as reviewer too first, though.
This is super nice, thanks!
@mont29 given that this targets the translatability of Blender, do you think this could be merged for 4.0?
I18n: make new bones and bone collections' names translatableto I18n: make new bones and bone collections' names translatableOh yeah, sorry about that! I keep forgetting to choose the target branch when opening PRs :/
Don't forget to also rebase your branch & force-push. Otherwise many 4.1 commits will end up in your PR.
I just checked that it was indeed based on the 4.0 branch already. :)
Yes indeed, this should definitely go in 4.0.