WIP: Layered Animation System - Minimal Data Model #114098
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Reference: blender/blender#114098
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Delete Branch "anim/animation-id-113594"
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This is very much work in progress, on a first version of the
Animation
data-block for layered animation. See #113594 and the Animation Workshop June 2023 blog post for more info.This PR currently just exists for interested people to easily see what's being worked on.
stable_index
fromuint64_t
toint
23e5c4f7f6stable_index_t
tooutput_index_t
c6c70afa66@blender-bot package
Package build started. Download here when ready.
@blender-bot package
Package build started. Download here when ready.
ANIM_LAYER_MIX_
40bda89f7ckeyframe_insert()
into theKeyframeStrip
class d0d2a0c80b#pragma once
7bb836a523std::optional<EvaluationResult>
5b6230dc02BKE_animation.h
toBKE_animation.hh
48916562cctype
argument ofLayers.strips.new(type)
optional 1f7db036c3case
toBKE_idtype_idcode_from_index
c6427cce58ID_AN
to some more lists 38a610cc84register_props()
in everybl_ui
module e7b854b0f89195af744d
toebdf92e55d
Output::name
a proper name 228c742e3eint32_t
for 'output stable index' d0d43edb57Strip::is_last_frame()
2464afda26unassign_animation()
in terms ofget_animation()
89f60cb374get_animation(animated_id)
account for nullptr e75cc5848amake format
4ac95b5650const char *
withStringRefNull
9398c66c1aBKE_animation_free_data
to be a method onAnimation
9d82d4fa59BKE_animation_layer_free_data
to be a method onLayer
91821beb3476324b1f75
tobd6b336831
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