Fix #115434: custom bone colors invisible in stick mode #115477

2 Commits

Author SHA1 Message Date
Nathan Vegdahl c6fb215cfb Move pending "next version bump" versioning code to new file version 2023-11-28 17:59:32 +01:00
Nathan Vegdahl 4ed7306dad Fix #115434: custom bone colors invisible in stick mode
The issue was that bone colors are only specified with 3 channels (RGB),
but they're stored as 4 channels for some reason.  So the fourth bogus
channel gets initialized to zero by default, which was then being
interpreted as zero alpha in some drawing modes.

This fixes the issue by ensuring that fourth unused channel always gets
initialized to 255.
2023-11-28 17:59:32 +01:00