Cycles: Added UI to force OIDN to use the CPU #117734
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Reference: blender/blender#117734
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Delete Branch "Stefan_Werner/blender:oidn_gpu_ui"
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There is now an option in the rendering device selection where the user can explicitly disable OIDN GPU support.
@ -1486,1 +1486,4 @@
use_oidngpu: BoolProperty(
name="OIDN on GPU",
description="",
This needs a better name and description, like:
Maybe for CUDA/OptiX the name could be dynamically to
OpenImageDenoise on GPU
since there the meaning is ambiguous.What about something like this?
In general we should not use abbreviations like "OIDN" for users. And I prefer to avoid the word "Allow", but mentioning if available in the description is fine.
For the description I think it's also good to have an explanation about why a user might disable it, as I did in mine.
@Stefan_Werner , @brecht , Considering OIDN 2.2 update and OIDN overall support of GPU denoising on multiple vendors - shouldn't we move
use_oidngpu
option outside the oneAPI panel?From reading the code, I don't think it's specific to oneAPI?
Right, sorry, my apologies for the confusion - I was mistaken due to the differences in the Cycle Settings GUI, where some checkboxes are grayed out when not available (like "Embree on GPU" and "HIP RT"), while others are hidden entirely (like Stefan's OIDN checkbox and "Metal RT" checkbox).
Maybe it worth to address this issue (in a separate PR, of course) by ensuring that all settings checkboxes are hidden when they are not available, I will take a look then.
With #117874, I prefer actually only having that per scene option and nothing in the preferences. To me this choice depends more on scene complexity than specific devices not being suitable for GPU denoising.
This is now handled by a different commit. I will close this pull request.
Pull request closed