Cleanup: Store BLF Glyph cache with C++ Vector, use std::mutex #118222
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Reference: blender/blender#118222
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ThreadMutex
@blender-bot build
@HooglyBoogly
Sorry for the delay in looking at this in detail.
This works great. And I can see the point of it being much simpler than mine. At the time I liked the idea of making it more object-y, but in hindsight it was a bit weird to make a new object just to manage the cache. This is a lot easier to follow.
Love that use of std::lock_guard - that is pretty cool.
One change, that I could just do afterward, is that
blf_glyph_cache_find
doesn't need thatsize
argument as it is only ever called with font->size anyway. I should have changed that years ago.I realize that a large part of this PR is as a teaching moment for me, to show a simpler alternative to mine, and to show me what we consider best practices. Of your changes everything makes perfect sense, except for the uses of
unique_ptr
so this is definitely something I have to learn more about.A very obvious next step here seems to be replacement of GlyphCacheBLF->bucket, which is an array of 257 ListBases that act as a hash table. I did try replacing this with what I think is an obvious choice, std::unordered_map. This seemed to work okay when I just had it storing pointers to GlyphBLF, but I had no luck when I tried storing
unique_ptr
to them instead. Perhaps I could try again after this PR goes in and you could assist if I run into trouble again?@blender-bot build
Thanks for checking it out.
Let me know if you have any questions. Basically it's just nice that when we use this we don't have to worry about memory leaks or manually freeing things.
Yeah, I'd be happy to help with that. Indeed, that could be so much nicer. We do have
Map
as a better (faster) option thanstd::unordered_map
BTW.