Fix #119427: UI: The Metadata is gone for the rendered image #119503
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Reference: blender/blender#119503
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This is a regression since
d579ac2b3f
Ensure that the image buffers used by render passes have metadata at the
end of render, similarly to how stamping happens. This solves the reported
issue, and makes the metadata behave consistently, independent on how the
image buffer is accessed.
Thanks Philipp Oeser for investigation and pin-pointing the bad commit!
works fine for me
This doesn't look thread safe, as far as I can tell the render thread can write and the drawing code can read this metadata at the same time.
Any reason not to do it in
image_get_render_result
as before?#119495 (comment)
@ -1331,0 +1332,4 @@
{
RenderResult *render_result = re->result;
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
THREAD_LOCK_WRITE
?@brecht Long story short: yes :) In practice doing it at the of the render allows:
ImBuf
of a render pass consistent, regardless of whether you access image buffer viaRenderResult
structure, or viaRender Result
image data-blockibuf->metadata
on every redrawSpeculatively, it also improves const-correctness of the
ImBuf
, and makes it possible to acquire render result's ImBuf, increment ref-counter, and access the buffer in a thread-safe manner, without worrying someone will yank metadata out of your nose. A bit more theoretical, since it is not really what we know is ever currently happening in practice, but still.@blender-bot build