Refactor: BLF API Function Overloading #120029
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Reference: blender/blender#120029
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Delete Branch "Harley/blender:BLFOverloading"
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Simplify some BLF functions by using overloading where possible. For
example "BLF_load" with two signatures for loading from files versus
memory. One "BLF_display_name" takes a name, the other an ID.
"BLF_unload" that works with filenames or IDs, etc.
Sorry to be negative, but I'm not really sure this an improvement. To me it looks like the code is losing detail that's helpful to the reader like "this function is expecting a file" or "this function wants raw memory rather than an id".
This is so subjective, and if it was new code maybe I wouldn't question it-- I wouldn't be surprised if people's preferences aren't completely self consistent. But I don't see an obvious improvement here honestly.
Don't be sorry at all. I honestly had no idea if this would be considered an improvement at all.
There are times when I wished we had overloading, like with rcti/rctf or color conversions maybe? But I certainly understand your point. But I had this diff laying around so I thought this would be a great way to ask about it.
Thanks!
Yeah, there are definitely lots of places where overloading is helpful. Practically required even! But maybe it's more useful when it's the same operation on different types. Or maybe the trouble is the lack of semantically meaningful types in this whole API (i.e.
FontFile
andFontID
might be much more meaningful thanconst char *
andint
).Pull request closed