GPv3: Handle UVs in Smooth Modifier #120032

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Falk David merged 2 commits from casey-bianco-davis/blender:GPv3-uv-smooth-modifier into main 2024-03-29 11:18:17 +01:00

The smooth modifier was made before UVs were implemented.

The smooth modifier was made before UVs were implemented.
casey-bianco-davis added 1 commit 2024-03-28 20:02:33 +01:00
casey-bianco-davis added the
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casey-bianco-davis added this to the Grease Pencil project 2024-03-28 20:03:16 +01:00
casey-bianco-davis requested review from Falk David 2024-03-28 20:04:08 +01:00
Hans Goudey reviewed 2024-03-28 20:26:21 +01:00
@ -167,2 +168,4 @@
radii.finish();
}
if (smooth_uv) {
bke::GSpanAttributeWriter rotation = attributes.lookup_for_write_span("rotation");
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I'd include the expected type in the attribute lookup, since it's not guaranteed and the smoothing currently only supports float, float2, and float3

I'd include the expected type in the attribute lookup, since it's not guaranteed and the smoothing currently only supports float, float2, and float3
casey-bianco-davis marked this conversation as resolved
casey-bianco-davis added 1 commit 2024-03-28 21:54:03 +01:00
buildbot/vexp-code-patch-lint Build done. Details
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ee48acbd68
Cleanup: Use float template.
Falk David approved these changes 2024-03-29 10:54:58 +01:00
Falk David left a comment
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Thanks, looks good.

Thanks, looks good.
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@blender-bot build

@blender-bot build
Falk David changed title from GPv3: smooth modifier handle UVs. to GPv3: Handle UVs in Smooth Modifier 2024-03-29 10:56:17 +01:00
Falk David merged commit 7669ba7a5c into main 2024-03-29 11:18:17 +01:00
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Reference: blender/blender#120032
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