WIP: USD: UsdGeomPoints import support #120060

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Michael Kowalski wants to merge 18 commits from makowalski/blender:usd-points-import into main

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The work on this pull request was contributed by devin-bayly and addresses issue #106398.

This commit provides an implemention of a USDPointsReader class to import UsdGeomPoints primitives as Blender Point Clouds.

The work on this pull request was contributed by [devin-bayly](https://projects.blender.org/devin-bayly) and addresses issue #106398. This commit provides an implemention of a `USDPointsReader` class to import `UsdGeomPoints` primitives as Blender Point Clouds.
Michael Kowalski added 13 commits 2024-03-29 13:57:18 +01:00
9eef1754b8 USD: Prototype point cloud reader.
Added 'Point Cloud' USD import option.

Added new USDPointsReader class with stub functions.
The reader creates a point cloud object and allocates
the points, but it does not set point poistions or
attributes.  The reader will also allocate a cache modifier
for time varying points.

Updated the stage reader to instantiate the USDPointsReader
during stage traversal whe converting the UsdGeomPoints
schema.
b96eccfde3 added information for reading a file
this also shows me setting arbitrary color information on the points
Michael Kowalski added the
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USD
labels 2024-03-29 13:58:15 +01:00
Michael Kowalski added this to the USD project 2024-03-29 13:58:22 +01:00
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This implementation looks good. I would recommend extending it as follows:

  • Handle more point attribute types.
  • Extend USDPointsReader::is_animated() to handle animating attributes in addition to points.

I am available to help with these tasks.

This implementation looks good. I would recommend extending it as follows: - Handle more point attribute types. - Extend `USDPointsReader::is_animated()` to handle animating attributes in addition to points. I am available to help with these tasks.
Michael Kowalski requested review from Jesse Yurkovich 2024-03-29 14:13:43 +01:00
Michael Kowalski added 2 commits 2024-04-02 18:03:04 +02:00
Jesse Yurkovich requested changes 2024-04-03 09:35:46 +02:00
Jesse Yurkovich left a comment
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We should also add some simple test coverage for import along with these changes. The pointsTestColors.usda file from #106398 would work well (just 2-3 frames would suffice). I can help with that as well.

We should also add some simple test coverage for import along with these changes. The `pointsTestColors.usda` file from #106398 would work well (just 2-3 frames would suffice). I can help with that as well.
@ -0,0 +104,4 @@
bke::SpanAttributeWriter<float3> positions_writer =
point_cloud->attributes_for_write().lookup_or_add_for_write_span<float3>(
"position", bke::AttrDomain::Point);
MutableSpan<float3> point_positions = positions_writer.span;

The few lines above can be collapsed into just the following: MutableSpan<float3> point_positions = point_cloud->positions_for_write();

The few lines above can be collapsed into just the following: `MutableSpan<float3> point_positions = point_cloud->positions_for_write();`
deadpin marked this conversation as resolved
@ -0,0 +106,4 @@
"position", bke::AttrDomain::Point);
MutableSpan<float3> point_positions = positions_writer.span;
for (size_t i = 0; i < positions.size(); i++) {

We can use a more efficient form here for positions. Replace the entirety of the loop with:

  static_assert(sizeof(pxr::GfVec3f) == sizeof(float3));
  point_positions.copy_from(Span(positions.data(), positions.size()).cast<float3>());

We've done similar in usd_reader_curve.cc

We can use a more efficient form here for positions. Replace the entirety of the loop with: ``` static_assert(sizeof(pxr::GfVec3f) == sizeof(float3)); point_positions.copy_from(Span(positions.data(), positions.size()).cast<float3>()); ``` We've done similar in `usd_reader_curve.cc`
deadpin marked this conversation as resolved
@ -0,0 +118,4 @@
* custom spans for the attributes. */
std::vector<pxr::UsdGeomPrimvar> primvars = primvarsLoaded.GetPrimvarsWithValues();
for (auto pv : primvars) {

Use const auto &pv as auto does not use const or references on its own.

Use `const auto &pv` as auto does not use const or references on its own.
deadpin marked this conversation as resolved
@ -0,0 +143,4 @@
for (int i = 0; i < colors.size(); ++i) {
const pxr::GfVec3f &usd_color = colors[i];
primvar_writer.span[i] = ColorGeometry4f(usd_color[0], usd_color[1], usd_color[2], 1.0f);
};

Remove trailing ; on for loop bracket

Remove trailing `;` on for loop bracket
deadpin marked this conversation as resolved
@ -0,0 +161,4 @@
continue;
}
for (int i = 0; i < values.size(); ++i) {

Like the above, this can use the more efficient form: primvar_writer.span.copy_from(Span(values.data(), values.size()));

Like the above, this can use the more efficient form: `primvar_writer.span.copy_from(Span(values.data(), values.size()));`
deadpin marked this conversation as resolved

@makowalski If you don't mind, I'll be updating this PR to address my feedback above and to add in code to read velocity and width data.

@makowalski If you don't mind, I'll be updating this PR to address my feedback above and to add in code to read velocity and width data.
Author
Member

@makowalski If you don't mind, I'll be updating this PR to address my feedback above and to add in code to read velocity and width data.

Sure, that would be fine. My apologies for the delay addressing these points, but I was waiting till some of the common attribute IO functions were committed and available. But if you would like to move forward with that task, it would b much appreciated. Thanks!

> @makowalski If you don't mind, I'll be updating this PR to address my feedback above and to add in code to read velocity and width data. Sure, that would be fine. My apologies for the delay addressing these points, but I was waiting till some of the common attribute IO functions were committed and available. But if you would like to move forward with that task, it would b much appreciated. Thanks!
Jesse Yurkovich added 3 commits 2024-04-30 08:03:14 +02:00

Yeah, I've been waffling back and forth on how best to separate out the reader attribute processing... I started with the writer side over at !121145. Give it a look when you get the time to see if that's the direction we want to move towards.

For now my changes just flesh out the main portions of the class but don't load any additional attributes besides the velocity/width data + the existing Color and Float attributes that were there already. So it's a tiny step closer but probably not enough to commit just yet without the other attribute types.

Yeah, I've been waffling back and forth on how best to separate out the reader attribute processing... I started with the writer side over at !121145. Give it a look when you get the time to see if that's the direction we want to move towards. For now my changes just flesh out the main portions of the class but don't load any additional attributes besides the velocity/width data + the existing Color and Float attributes that were there already. So it's a tiny step closer but probably not enough to commit just yet without the other attribute types.
This pull request is marked as a work in progress.

Checkout

From your project repository, check out a new branch and test the changes.
git fetch -u usd-points-import:makowalski-usd-points-import
git checkout makowalski-usd-points-import
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Reference: blender/blender#120060
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