Refactor: move layered action evaluation function/types out of internal #125483

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Nathan Vegdahl merged 2 commits from nathanvegdahl/blender:expose_layered_action_eval into main 2024-07-26 13:55:20 +02:00
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We need these publicly exposed for upcoming work to enable use
of layered actions in the NLA.

We need these publicly exposed for upcoming work to enable use of layered actions in the NLA.
Nathan Vegdahl added the
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Animation & Rigging
label 2024-07-26 12:57:10 +02:00
Nathan Vegdahl added 1 commit 2024-07-26 12:57:23 +02:00
Refactor: move layered action evaluation function/types out of internal
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We need these publicly exposed for upcoming work that will enable use
of layered actions in the NLA.
Nathan Vegdahl requested review from Sybren A. Stüvel 2024-07-26 12:57:40 +02:00
Sybren A. Stüvel approved these changes 2024-07-26 13:03:13 +02:00
Sybren A. Stüvel left a comment
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LGTM, just some notes about the documentation.

LGTM, just some notes about the documentation.
@ -18,3 +21,3 @@
namespace blender::animrig {
class PropIdentifier {

Now that this is public, please add documentation for this class, including what we just discussed face-to-face about the distinction between FCurveDescriptor and this class.
And maybe include why the RNAPath class is also not ideal here.

Now that this is public, please add documentation for this class, including what we just discussed face-to-face about the distinction between `FCurveDescriptor` and this class. And maybe include why the `RNAPath` class is also not ideal here.
nathanvegdahl marked this conversation as resolved
@ -21,0 +63,4 @@
}
};
/* Evaluated FCurves for some action slot.

Hmmm "Evaluated FCurves" is not really what is is (I know, I wrote this), maybe "Result of F-Curve evaluation" is better. We can remove the "F-Curve" and change it into something more generic once the system supports other sources of animation.

Hmmm "Evaluated FCurves" is not really what is is (I know, I wrote this), maybe "Result of F-Curve evaluation" is better. We can remove the "F-Curve" and change it into something more generic once the system supports other sources of animation.
nathanvegdahl marked this conversation as resolved

@blender-bot build

@blender-bot build
Nathan Vegdahl added 1 commit 2024-07-26 13:53:22 +02:00
Nathan Vegdahl merged commit c9797d5390 into main 2024-07-26 13:55:20 +02:00
Nathan Vegdahl deleted branch expose_layered_action_eval 2024-07-26 13:55:24 +02:00
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Reference: blender/blender#125483
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