David Black david_black
  • Joined on 2013-05-05
David Black opened issue blender/blender#113117 2023-10-01 15:48:50 +02:00
Blender 4.0 / 4.1 regression: Area lights - incorrect UI Power value
David Black commented on pull request blender/blender#112744 2023-09-30 21:46:00 +02:00
Theme: Style update for Blender 4.0

Thoughts on removing N panel tabs gutter region, seems strange having detached tabs?

Also filled the gap between upper tab and 'Options' in the 1st 'After' version. Personally not keen on…

David Black commented on pull request blender/blender#112744 2023-09-30 21:24:39 +02:00
Theme: Style update for Blender 4.0

Non-objectively, I am bothered slightly by the uppercase E and F at 11 when at scale 1.0. Not sure many people will care.

Me too!

Alternative solution? Minor edit of Inter.woff2 font,…

David Black commented on pull request blender/blender#112114 2023-09-24 05:24:53 +02:00
UI: Change Order of Lists in File Browser Sidebar

Hi @thinsoldier,

Navigate to Blender (program folder) -> 4.0 -> scripts -> startup -> bl_ui

  1. Look for file named space_filebrowser.py, and create a backup.
  2. Open original file in a…
David Black commented on pull request blender/blender#112114 2023-09-16 04:40:20 +02:00
UI: Change Order of Lists in File Browser Sidebar

Thank you so much for your feedback and space_filebrowser.py hint (created a customised version).

Great to also hear about Julian's work.

As for hiding/removing Volumes, imagine most…

David Black commented on pull request blender/blender#112114 2023-09-16 02:10:55 +02:00
UI: Change Order of Lists in File Browser Sidebar

Thank you @Harley for your continual helpful UI / UX improvements.

This seems to fit better with most user requests I've had about these items - besides the more difficult task of allow user…

David Black commented on issue blender/blender#107881 2023-09-16 01:31:40 +02:00
Asset shelf UI Polish

Thank you Julian for your informative reply.

In relation with 1st point, personally find visual feedback very helpful. Example, from virtual human master files, create separate files each…

David Black commented on issue blender/blender#112005 2023-09-10 16:51:19 +02:00
Blender 4.0: Cycles - Point lights Viewport shape and size regression

Apologies for a tardy reply.

Thank you @Alaska for your detailed reply and creating a helpful video, much appreciated! Guess next step is for Workbench to switch to a Viewport sphere overlay.

David Black commented on issue blender/blender#112003 2023-09-10 16:39:15 +02:00
Principled Hair 'Huang': hairs horizontally aligned to camera render black

May I take this opportunity to apologise , since part of the same commit, considered in some small way was helping.

Kind regards.

David Black commented on issue blender/blender#112003 2023-09-06 22:09:40 +02:00
Principled Hair 'Huang': hairs horizontally aligned to camera render black

After further thought, since conclude with 1.00, possibly best present ascending values...

Proposed (simplified) `Recommended elliptical hair values: 0.5~0.65 for African, 0.65~0.9 for…

David Black commented on pull request blender/blender#111809 2023-09-06 22:00:36 +02:00
EEVEE-Next: Shadow Map Tracing Initial Implementation

Following is a rhetorical question, since concerned taking too much of your time...

Rather than opt-in per light, if practical; temporally stable, could the Light Tree code be used to define a…

David Black commented on pull request blender/blender#111809 2023-09-06 17:40:17 +02:00
EEVEE-Next: Shadow Map Tracing Initial Implementation

Thank you @fclem, done #112041!

From a layman's perspective, is the above single occluder limitation something that only (expensive) light jittering could fix? Still greatly impressed with DoF…

David Black opened issue blender/blender#112041 2023-09-06 17:24:27 +02:00
EEVEE Next - 'Alpha Blend' - distant objects - shadow buffer overflow
David Black reopened issue blender/blender#112003 2023-09-06 17:02:25 +02:00
Principled Hair 'Huang': hairs horizontally aligned to camera render black
David Black commented on issue blender/blender#112003 2023-09-06 17:02:22 +02:00
Principled Hair 'Huang': hairs horizontally aligned to camera render black

Thanks @ChengduLittleA for your test and feedback.

Thank you @weizhen for the fix and detailed information

Looking at commit https://projects.blender.org/blender/blender/commit/077022e45f4526

David Black opened issue blender/blender#112005 2023-09-06 08:25:29 +02:00
Blender 4.0: Cycles - Point lights Viewport regression
David Black commented on pull request blender/blender#111809 2023-09-06 06:34:21 +02:00
EEVEE-Next: Shadow Map Tracing Initial Implementation

Thank you @fclem for your EEVEE developments, and recent and ongoing impressive EEVEE Next shadow improvements!

Since in development, would you prefer mentioning an issue here, or regular bug…

David Black opened issue blender/blender#112003 2023-09-06 04:57:14 +02:00
Principled Hair 'Huang': hairs horizontally aligned to camera render black
David Black commented on issue blender/blender#107881 2023-09-06 03:21:02 +02:00
Asset shelf UI Polish

Thank you @JulianEisel, @dfelinto , and @brecht for your helpful Blender UI & UX improvements,

Couple of Asset Shelf observations...

  1. Asset Shelf - Pose library feature parity, when…
David Black commented on issue blender/blender#103739 2023-03-23 22:39:36 +01:00
Node Editor: Node pasted at double the mouse position

Hi @HooglyBoogly, Thank you for your feedback, the idea wasn't so much a request, rather a method of maintaining the current Blender 3.4 (and older) behavior, while also featuring the new Blender…