Thoughts on removing N panel tabs gutter region, seems strange having detached tabs?
Also filled the gap between upper tab and 'Options' in the 1st 'After' version. Personally not keen on…
Non-objectively, I am bothered slightly by the uppercase E and F at 11 when at scale 1.0. Not sure many people will care.
Me too!
Alternative solution?
Minor edit of Inter.woff2
font,…
Hi @thinsoldier,
Navigate to Blender (program folder) -> 4.0 -> scripts -> startup -> bl_ui
- Look for file named
space_filebrowser.py
, and create a backup. - Open original file in a…
Thank you so much for your feedback and space_filebrowser.py
hint (created a customised version).
Great to also hear about Julian's work.
As for hiding/removing Volumes
, imagine most…
Thank you @Harley for your continual helpful UI / UX improvements.
This seems to fit better with most user requests I've had about these items - besides the more difficult task of allow user…
Thank you Julian for your informative reply.
In relation with 1st point, personally find visual feedback very helpful. Example, from virtual human master files, create separate files each…
Apologies for a tardy reply.
Thank you @Alaska for your detailed reply and creating a helpful video, much appreciated! Guess next step is for Workbench to switch to a Viewport sphere overlay.
…
May I take this opportunity to apologise , since part of the same commit, considered in some small way was helping.
Kind regards.
After further thought, since conclude with 1.00
, possibly best present ascending values...
Proposed (simplified) `Recommended elliptical hair values: 0.5~0.65 for African, 0.65~0.9 for…
Following is a rhetorical question, since concerned taking too much of your time...
Rather than opt-in per light, if practical; temporally stable, could the Light Tree code be used to define a…
Thank you @fclem, done #112041!
From a layman's perspective, is the above single occluder limitation something that only (expensive) light jittering could fix? Still greatly impressed with DoF…
Thanks @ChengduLittleA for your test and feedback.
Thank you @weizhen for the fix and detailed information
Looking at commit https://projects.blender.org/blender/blender/commit/077022e45f4526…
Thank you @fclem for your EEVEE developments, and recent and ongoing impressive EEVEE Next shadow improvements!
Since in development, would you prefer mentioning an issue here, or regular bug…
Thank you @JulianEisel, @dfelinto , and @brecht for your helpful Blender UI & UX improvements,
Couple of Asset Shelf observations...
- Asset Shelf - Pose library feature parity, when…
Hi @HooglyBoogly, Thank you for your feedback, the idea wasn't so much a request, rather a method of maintaining the current Blender 3.4 (and older) behavior, while also featuring the new Blender…