Block a user
50df9ed534
Merge branch 'main' into lightprobe-data
2a4323c2f5
Mesh: Move edges to a generic attribute
f588a0596b
Fix #106943: driver on inactive view layer doesn't work
fe7540d39a
Cleanup: Define type for object type enum
62d9e55eec
Graph editor: fix box select when scene has annotations
e3e5f6efb4
Avoid issue when loading a blendfile with incompatible data layout
12f25885ac
Avoid uneeded nullptr checks
d3e761cda3
EEVEE-Next: Make Spherical harmonic follow object transform
a5310b7720
EEVEE-Next: Adapt code to new irradiance cache
b1af33d52a
Merge branch 'main' into eevee-next-irradiance-cache
7e764ec692
GPU: Texture: Expose depth dimension extent
892f7077bc
Add new lightprobe cache
35a3592d4b
Merge branch 'main' into lightprobe-data
b601ae87d0
UV: add overlapping island support for uv packing
e078419c9c
UV: cleanup uv_parametrizer, simplify types
6a0b90bc92
Cleanup: move pre-rotation inside uv packing engine
1924045142
Cleanup: format
f58fae995f
Change type of visibility storage
ee5256c004
Fix comment about color-space
1f47deb86c
Add debug surfel array to LightProbeGridCacheFrame
GPU: Add Texture Usage Parameter to GPUOffscreen.
I think the flag GPU_TEXTURE_USAGE_ATTACHMENT
should be added inside GPU_offscreen_create
to avoid forgetting it. Also this should be mentioned on the header documentation of the function.
DNA: Move irradiance grid light cache data to Object level
I would like to know how much of an issue it would be to commit this in main
even during the 3.6 release cycle where this wouldn't be used (because no EEVEE-Next yet).
The new lightcache…
291e36ea72
Rename and encapsulate for clarity and avoid cluttering
Object
type
dc9dded5d7
Operator: Add subset option back
WIP: DNA: Move irradiance grid light cache data to Object level
1946279b93
Merge branch 'main' into lightprobe-data
cd5ada3f7d
I18n: Updated UI translations from SVN repo (r6454).
bca2090724
Gitea: update bug report template for security policy
2884f92de1
GPU: Fix Crash Sampling in Texture Paint Mode.
28a11c007e
Fix #106440: EEVEE: World lighting does not affect volumetrics
GPU: Use Same Type in Comparisons.
I believe it is (uint(curveHandleDisplay) != CURVE_HANDLE_ALL)
you want here.