Block a user
75b62a9cfb
EEVEE-Next: IrradianceBake: Add surfel list & sorting
6f6c3afe91
Merge branch 'main' into eevee-next-irradiance-cache
9c8cb823a0
BLI: Fix compilation when importing
BLI_math_rotation.hh
0297bde629
EEVEE-Next: Debug: Fix surfel debugging showing background
caa0e7edcf
EEVEE-Next: IrradianceBake: Correct surfel placement from grid objects
Cleanup: DRW: Utility defines for retopology overlay
EEVEE-Next Screen Space Effects
Thanks for reminding me of this technique. It is quite interesting and I would have considered it if didn't require "real" raytracing. It is still full of interesting ideas for the future GI…
6669771215
EEVEE-Next: LightBake: Fix few mistakes preventing correct baking & debug
e696507aa5
Merge branch 'main' into eevee-next-irradiance-cache
b57b22388c
BLI: Fix drawdata leak on Scene IDs
38f6de30cf
EEVEE-Next: LightCache: Solidify the baking pipeline
e6de2fc4f7
EEVEE-Next: GI: Add irradiance sample count option
GPU: Renderdoc Frame Capturing
1ee1cf9004
Merge branch 'main' into gpu-renderdoc
0efb7a202e
Fix #105954: RIGIDBODY_REBUILD failure on rendering
a2827af0aa
Cleanup: NLA, remove FIXME and other unnecessary comment
831060a2c5
Cleanup: remove no-longer-relevant FIXME
e84ae56621
Refactor: remove
enum eAnimFilterFlags
PrincipledBSDF Transmission does not work in Eevee Metal with AMD graphics card
Fix #104266: Metal AMD refractions
Clément Foucault
pushed to Fix_104266_MetalAMDRefraction_2 at Jason-Fielder/blender
2023-03-22 09:52:01 +01:00
84e6cbb51e
Further cleanup and simplification.
132bbb0ea1
Clean up workaround following feedback.
d34aef5498
Fix #104266: Metal AMD refractions.
466cad8bfb
Python API: Add deprecation warning to MeshUVLoop
cf82e5fe57
Fix incorrect cursor size on Wayland with the RIVER compositor
Fix #104266: Metal AMD refractions
Nice find! I'm just adding suggestion to make the code clearer, but the patch is good.
Fix #104266: Metal AMD refractions
I would replace it by bool hit_valid = !(discard_backface && prev_delta < 0.0) && (depth_sample != 1.0);