Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to eevee-next-irradiance-cache at fclem/blender 2023-03-25 22:00:58 +01:00
75b62a9cfb EEVEE-Next: IrradianceBake: Add surfel list & sorting
6f6c3afe91 Merge branch 'main' into eevee-next-irradiance-cache
9c8cb823a0 BLI: Fix compilation when importing BLI_math_rotation.hh
0297bde629 EEVEE-Next: Debug: Fix surfel debugging showing background
caa0e7edcf EEVEE-Next: IrradianceBake: Correct surfel placement from grid objects
Compare 35 commits »
Clément Foucault merged pull request blender/blender#106129 2023-03-25 15:34:20 +01:00
Cleanup: DRW: Utility defines for retopology overlay
Clément Foucault pushed to main at blender/blender 2023-03-25 15:34:20 +01:00
847bc5c2fd Cleanup: DRW: Utility defines for retopology overlay
Clément Foucault commented on issue blender/blender#105673 2023-03-25 09:29:38 +01:00
EEVEE-Next Screen Space Effects

Thanks for reminding me of this technique. It is quite interesting and I would have considered it if didn't require "real" raytracing. It is still full of interesting ideas for the future GI…

Clément Foucault pushed to main at blender/blender 2023-03-24 17:45:08 +01:00
9c8cb823a0 BLI: Fix compilation when importing BLI_math_rotation.hh
Clément Foucault pushed to eevee-next-irradiance-cache at fclem/blender 2023-03-23 18:17:03 +01:00
6669771215 EEVEE-Next: LightBake: Fix few mistakes preventing correct baking & debug
e696507aa5 Merge branch 'main' into eevee-next-irradiance-cache
b57b22388c BLI: Fix drawdata leak on Scene IDs
38f6de30cf EEVEE-Next: LightCache: Solidify the baking pipeline
e6de2fc4f7 EEVEE-Next: GI: Add irradiance sample count option
Compare 129 commits »
Clément Foucault pushed to main at blender/blender 2023-03-23 16:43:57 +01:00
b57b22388c BLI: Fix drawdata leak on Scene IDs
Clément Foucault pushed to main at blender/blender 2023-03-23 16:38:04 +01:00
fda65ad5ca GPU: Renderdoc Frame Capturing
Clément Foucault merged pull request blender/blender#105921 2023-03-23 16:38:04 +01:00
GPU: Renderdoc Frame Capturing
Clément Foucault pushed to gpu-renderdoc at Jeroen-Bakker/blender 2023-03-23 16:36:36 +01:00
1ee1cf9004 Merge branch 'main' into gpu-renderdoc
0efb7a202e Fix #105954: RIGIDBODY_REBUILD failure on rendering
a2827af0aa Cleanup: NLA, remove FIXME and other unnecessary comment
831060a2c5 Cleanup: remove no-longer-relevant FIXME
e84ae56621 Refactor: remove enum eAnimFilterFlags
Compare 82 commits »
Clément Foucault closed issue blender/blender#104266 2023-03-22 09:57:42 +01:00
PrincipledBSDF Transmission does not work in Eevee Metal with AMD graphics card
Clément Foucault pushed to blender-v3.5-release at blender/blender 2023-03-22 09:57:41 +01:00
f73d1ddce4 Fix #104266: Metal AMD refractions
Clément Foucault merged pull request blender/blender#105967 2023-03-22 09:57:40 +01:00
Fix #104266: Metal AMD refractions
84e6cbb51e Further cleanup and simplification.
132bbb0ea1 Clean up workaround following feedback.
d34aef5498 Fix #104266: Metal AMD refractions.
466cad8bfb Python API: Add deprecation warning to MeshUVLoop
cf82e5fe57 Fix incorrect cursor size on Wayland with the RIVER compositor
Compare 5 commits »
Clément Foucault approved blender/blender#105967 2023-03-21 20:48:07 +01:00
Fix #104266: Metal AMD refractions

Nice find! I'm just adding suggestion to make the code clearer, but the patch is good.

Clément Foucault commented on pull request blender/blender#105967 2023-03-21 20:48:07 +01:00
Fix #104266: Metal AMD refractions

I would replace it by bool hit_valid = !(discard_backface && prev_delta < 0.0) && (depth_sample != 1.0);