@Mysteryem So this is a problem with blender's own rigging. Is it not as perfect as other software?Are there any plans to fix this issue in the future?
Thanks for testing @iillya,
From the image we can see that the mesh imported from 3d max also has custom normals, but the normals seem to be better aligned than the one imported directly…
I can confirm. But at first glance it appears to be a problem with the mesh itself. I'm not familiar with UE or 3D Max to check how normal customs are transformed there. I'll leave it…
I can confirm. But at first glance it appears to be a problem with the mesh itself. I'm not familiar with UE or 3D Max to check how normal customs are transformed there. I'll leave it…
Looks like this is indeed a inconsistency. Using brush to paint weights doesn't affect hidden meshes while using gradient does.
I konw that but I wish the gradient tool have the same effect…