Seems like this is due to difference in scene FPS rate. I will try to find solution for 3.6, but long term solution would be #105620 which should go in 4.0
Still can't reproduce unfortunately.
I have re-checked just in case, and I was able to reproduce now, so will confirm.
I have rendered only one frame, as it took forever. But did not see any crash. @mano-wii can you repro?
Why I can't reproduce the issue? I can't tell why. Most likely due to different hardware I use.
I have reverted changes in Audaspace, I am trying to resolve some build issues on Windows at least still.
Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For…
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