Maybe the same thing as here blender/blender#92221
It is not fully fixed, click and drag to rewind, you can only rewind to half of the animation. The text is unreadable...
There is no user preference in Blender to invert viewport rotation, was discussed in #86025. But in your case it seems to be a Linux issue, see here #104272 for details.
This issue was discussed five years ago and my comment blender/blender#69323 (comment) is still relevant.
Such an option should be in Keymap >…
Exact steps for others to reproduce the error
- Open blender
- Preferences
- Input
"Natural direction" is an OS option, there is no such option in Blender, only an option to…
are only supported on Windows, Mac and linux-wayland
Then this option should also be present for "linux-wayland", right? Especially since on linux it doesn't work the best, so you could…
@PratikPB2123 - I've updated the report, it doesn't seem to be Mac specific, check again.
@Martin-E - Oh, you're absolutely right.
There are a lot of trackpad related bugs that overlap with each other. This patch fixes another bug where the Zoom Axis affects trackpad zoom speed.
Y…
Are you not seeing the same?
Yeah, I see it. But it's also with the mouse, MMB-drag zoom, so it's a different issue. Report it.
@Martin-E There in #92221 was a difference between when the setting was set to Horizontal or Vertical Zoom Axis. Now you have a difference, most likely because of the Zoom to Mouse Position…
const float scale = transform[0];
— this is the scale factor you need in zoom operators.
This PINCH_SCALE_FACTOR
is some random number and is not used in operators for back conversion.
…
Something to fix in
interface_handler
orview3d_xxx_zoom
files then?
Yes, you need to fix the operators first, and then tweak what you're doing here. You send some scale-factor value from…
Not sure what you're referring to, we're using the touchpad matrix's scale field directly in Windows.
In the GHOST you have dx/dy scrolling value and the zoom factor. But in WM, only dx/dy.…
The correct solution is to use the pinch/zoom factor directly instead of converting it to pan and then back to zoom factor in the operator. You can find my old patch for this here: https://projects…
You're using a very, very large collapse-icon.
The main element is the label. First, just place the labels with indents, this should already work and show the hierarchy.
The collapse chevron…
I think it's a bug in macOS, I've seen it a couple of times in other programs (with Blender not even running).
Also, since there are no specific steps to reproduce, there is nothing we can do…
@rybelis - you can try this setting Input > Touchpad > Multitouch Gestures
. There's no other way to change things. Wait for the bug to be fixed.
@ChengduLittleA - Magic Mouse and touchpad are basically the same thing. It sends the same multitouch gesture events as a trackpad. There is no difference between them from Blander's point of view.