Yevgeny Makarov jenkm
  • Joined on 2016-08-12
Yevgeny Makarov commented on issue blender/blender#70036 2024-05-23 20:48:38 +02:00
Animation only shown in lower left quarter of view animation window (MacOS)

It is not fully fixed, click and drag to rewind, you can only rewind to half of the animation. The text is unreadable...

Yevgeny Makarov commented on issue blender/blender#118233 2024-02-20 18:40:06 +01:00
No option to disable or reverse direction of multi-touch gesture on Linux

There is no user preference in Blender to invert viewport rotation, was discussed in #86025. But in your case it seems to be a Linux issue, see here #104272 for details.

Yevgeny Makarov commented on issue blender/blender#109484 2024-02-20 16:03:13 +01:00
"Emulate 3 Button Mouse" conflicts with ALT left click, for instance to disable multipe modifiers on multiple objects

This issue was discussed five years ago and my comment blender/blender#69323 (comment) is still relevant.

Such an option should be in Keymap >…

Yevgeny Makarov commented on issue blender/blender#118233 2024-02-15 08:21:08 +01:00
No option to disable or reverse direction of multi-touch gesture on Linux

Exact steps for others to reproduce the error

  • Open blender
  • Preferences
  • Input

"Natural direction" is an OS option, there is no such option in Blender, only an option to…

Yevgeny Makarov commented on issue blender/blender#118233 2024-02-14 11:39:52 +01:00
No option to disable or reverse direction of multi-touch gesture on Linux

are only supported on Windows, Mac and linux-wayland

Then this option should also be present for "linux-wayland", right? Especially since on linux it doesn't work the best, so you could…

Yevgeny Makarov commented on issue blender/blender#92221 2024-02-07 13:10:16 +01:00
Cursor position affects zoom speed when zooming with Ctrl-MMB in 3D view

@PratikPB2123 - I've updated the report, it doesn't seem to be Mac specific, check again.

Yevgeny Makarov commented on pull request blender/blender#111141 2024-02-07 10:36:42 +01:00
Fix #89906: Consistent track pad zoom directions

@Martin-E - Oh, you're absolutely right.

There are a lot of trackpad related bugs that overlap with each other. This patch fixes another bug where the Zoom Axis affects trackpad zoom speed.

Y…

Yevgeny Makarov commented on pull request blender/blender#111141 2024-02-06 21:18:54 +01:00
Fix #89906: Consistent track pad zoom directions

Are you not seeing the same?

Yeah, I see it. But it's also with the mouse, MMB-drag zoom, so it's a different issue. Report it.

Yevgeny Makarov commented on pull request blender/blender#111141 2024-02-01 09:26:00 +01:00
Fix #89906: Consistent track pad zoom directions

@Martin-E There in #92221 was a difference between when the setting was set to Horizontal or Vertical Zoom Axis. Now you have a difference, most likely because of the Zoom to Mouse Position…

Yevgeny Makarov commented on pull request blender/blender#117341 2024-01-26 08:58:42 +01:00
Fix #117185: Zooming out is slow on Windows precision touchpad

const float scale = transform[0]; — this is the scale factor you need in zoom operators.

This PINCH_SCALE_FACTOR is some random number and is not used in operators for back conversion.

Yevgeny Makarov commented on pull request blender/blender#117341 2024-01-25 10:04:53 +01:00
Fix #117185: Zooming out is slow on Windows precision touchpad

Something to fix in interface_handler or view3d_xxx_zoom files then?

Yes, you need to fix the operators first, and then tweak what you're doing here. You send some scale-factor value from…

Yevgeny Makarov commented on pull request blender/blender#117341 2024-01-25 08:49:09 +01:00
Fix #117185: Zooming out is slow on Windows precision touchpad

Not sure what you're referring to, we're using the touchpad matrix's scale field directly in Windows.

In the GHOST you have dx/dy scrolling value and the zoom factor. But in WM, only dx/dy.…

Yevgeny Makarov commented on pull request blender/blender#117341 2024-01-24 14:40:51 +01:00
Fix #117185: Zooming out is slow on Windows precision touchpad

The correct solution is to use the pinch/zoom factor directly instead of converting it to pan and then back to zoom factor in the operator. You can find my old patch for this here: https://projects

Yevgeny Makarov commented on pull request blender/blender#116200 2024-01-23 14:31:02 +01:00
UI: Add elbow in hierarchy line and change padding a bit

You're using a very, very large collapse-icon.

The main element is the label. First, just place the labels with indents, this should already work and show the hierarchy.

The collapse chevron…

Yevgeny Makarov commented on issue blender/blender#112173 2023-11-17 11:49:57 +01:00
Trackpad stops working for a while

I think it's a bug in macOS, I've seen it a couple of times in other programs (with Blender not even running).

Also, since there are no specific steps to reproduce, there is nothing we can do…

Yevgeny Makarov commented on issue blender/blender#89906 2023-09-13 08:46:05 +02:00
Multi-touch gesture: Zooming is reverse in shader editor comparing to viewport

@rybelis - you can try this setting Input > Touchpad > Multitouch Gestures. There's no other way to change things. Wait for the bug to be fixed.

Yevgeny Makarov commented on issue blender/blender#89906 2023-09-13 08:38:45 +02:00
Multi-touch gesture: Zooming is reverse in shader editor comparing to viewport

@ChengduLittleA - Magic Mouse and touchpad are basically the same thing. It sends the same multitouch gesture events as a trackpad. There is no difference between them from Blander's point of view.

Yevgeny Makarov closed issue blender/blender#111952 2023-09-05 10:34:15 +02:00
Blender 2.80 Очень сильно лагает