There seems to be a performance penalty if the viewer node is viewing something other than what goes into the final "Composite" node with the GPU mode. If the both nodes are…
I still have it with blender-4.1.0-alpha+main.5c04b477aa28-windows.amd64-release.zip See yourself with the file I included in my report
Just drag the distance value of the merge by distance…
Any word on why this breaks the object visibility? As a user this is a pretty sucky one because the workarounds for this is quite ugly and definitely production pipeline buster.
@OmarEmaraDev It is hard to say, but I tend to think that it started with the real-time viewport compositor integration because that is the first time I started getting these issues, however I am…
I personally think that this is a bug given, the geometry nodes setup originally respects the collection or the object visibility until one attaches the set material node.
I tried to test the attached scene in 3.5, 3,4 and the other 3x series but it is crashing those versions.
I also would like to add that this issue affects the scene changes as well. Here I have a production scene which is similar to I provided, it is just much more complex with more scenes. The scene…
Please see my report (included a scene to reproduce) blender/blender#114648
This issue is a serial performance killer. My production scenes…
Are you sure this is the same? Because that one seems to be for 3.4 This one works in 3.6 and broken in 4.0.