The Pull request is up for review, it has not landed yet.
Reg. Screencast Keys: please report this separately.
Do i get a notification when the bug is fixed?
Now that you posted here: yes (you should be subscribed to this issue)
Behavior changed in 6f0620161dce0dcfc3286ece6bdf181ae852c2f6
CC @aras_p
However, to me it looks like blender is just using the provided custom normals? And these are not correct? For the…
OK, thx for the info. Not really sure how to handle that then
Can confirm, will check (might have to do with the auto-normalizing of custom normals)
Just been fixed in main be6f68916a1ce9fb33e291940c1e1a5e9653503d, closing
Seems a bit unconventional to tie these two (duplicate & move) so close together? If you just call duplicate, you get nothing (since it is just some temporary runtime thingie? -- but havent spent…
Can go in if we add this to #124452 (cant comment on the code-side of things without checking deeper...)
If you only append the Monkey Instance
(you dont have to append the Monkey Original
collection as well, blender does this anyways since it is a dependency), you'll get:
![image](/attachments…
It might make sense to talk to Sculpt, Paint & Texture
if it would make sense to disable that for all modes?
(since this still happens in other paintmodes)
Not holding this PR back (since it…
@squawk : I hear whispers that material handling for override objects will be properly handled rather soonish, for now though, 4.3 prevents that fro the UI (due to the issues mentioned in…
Maybe I am misunderstanding, but if you want to edit the mesh (and keep it "linked" to the instances), you could do this many ways, e.g.:
- drag the mesh from Outliner Blender File view into…
It does take strength into account, but it only does so for ... layers. So if you previously sculpt with the layer brush and then do it with CTRL (with different strenghts), you'll get this:
![…