OK, I think I have to stop investigation here.
What i found was a particular folder (with blend files containing assets) in my old Asset Library that was apparently the culprit.
I then…
Also noticed this:
/blender/source/blender/modifiers/intern/MOD_weighted_normal.cc: In function ‘void apply_weights_vertex_normal(WeightedNormalModifierData*, WeightedNormalData*)’:
/b…
Bisect points c065e8dd7fd70e15a920e46674be821990058bb7 (which should probably tell us that this is about 2bd097a58d230d46bfa458bbd2d280fad6b18dae & cb62ab5b28eae92b92068ac9e0e7b186b44db6d1)
CC…
Can anyone give feedback if this is also reproducable when having the GPU backend in the preference set to Metal? It is currently not clear on which platforms this issue occurs.
This was…
Note : mesh.vertex_colors
is also still not handled at all
Does this happen on GPU rendering only? If so : Optix or CUDA?
Havent been able to repro here btw.
**System Information**
Operating system: Linux-6.1.6-200.fc37.x86_64-x86_64-with-glib…
The fix also needs to go into 3.5-release. Reopening