Just did another test, and actually Cycles does not support any VSE time remapping, it just renders the nearest frame, so will render the same frame 3 times if the speed is decreased to 33% for…
I know very little about these things, but I don't see what other app than blender could modify the config folder content and reset it to factory mode.
Yes this crash happens when opening/switching to another scene inside a blend file. And it appears when using Flare wizzard, so I've reported to the developer. He said it might come from a bug in…
Ok sorry in fact my scale workaround in indeed totally destructive, the GPU composited image is super destroyed if corrected by the scale-fit node: ![image](/attachments/10218605-1975-4a82-9531-c6…
And a last bit of info, this bug doesn't only affect armatures, but also empties, for example a camera using an empty to control the focus distance, will have bad depth of field while the bug is…
Here is this file in case it's interesting to test another usecase, there's 2 scenes that can be acces via the worksapce tabs:
And latest findings: bug is triggered from a factory blender too, as long as the render is done in another scene. This time it's from VSE, but all other projects I did not use the VSE, and one…
Few additional findings: No trigger if: rendering in same scene + factory mode + canceling before end (one of these 3 makes the bug not trigger) Trigger: even if not saving + re-opening file,…
When selecting all bones in the 3d scene pose mode, before doing the render, I still have only the last spine upward that is bugged, but previously on that file it was the whole amature.. ![image]…
So clicking any bone, makes Spine_03+neck to head bones jump to last rendered frame pose, except the neck_02 bone that is not KEYED on that action, this one remains where it is at the real current…
So I'm trying to stab at the bug, doing a render (from another scene in the file, with pose mode active or not ect..), saving, closing, re-opening, and seeing if I could manage to identify…
@iss in case it helps, the latest occurrence of the bug was on that project I sent for the prefetch crash: https://projects.blender.org/attachments/35f1fcc8-40c9-4079-9e8b-210163acf7b3 On the…
@iss ah nice 84MB fits, and the crash still happens. (just go in the Video sequencer workstpace, and click prefetch on the n-panel of the video preview.)
@iss sure, I'll try right now to reduce the file size while making sure the crash still happens in a nearly empty file. (that I can paste here)
But in the meantime if you want, you can download…
Actually, I did bit more digging and found, that this probably has nothing to do with persistent data. But forgot to change status, because I need confirmation of my findings and new steps to…
Sounds like this is same issue as descrbed in blender/blender#42423 (comment) Can you check if this workaround works? @OmarEmaraDev do you…
Ok there might be a bug comming from blender, now that I got rid of any flare from Flare wizzard, the compositor, if opened in the FOG scene, systematically crashes blender.
So talking with Flare wizzard developer, there might still be a blender bug responsible for this crash. As when I reproduce it on a blank file, get one of these script execution popup, and allow…