- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Thank you for the report, @dairin0d.
I can notice that not all IDs were put into the enum. (Whether it is intentional or an accident, I still need to check). https://projects.blender.org/blende…
Thank you for the report, @Maximilian-Bernhard.
Could you provide a more details on the issue? Which menus specifically can the problem be observed?
Additionally, could you make a quick…
Thank you, @ManBlender, for reporting this issue.
If I understand correctly, when you copy objects from one Blender instance (Blender1) to another (Blender2), you're experiencing two issues:
…
From what I can tell, the problem happens due to interpolation.
Although I can imagine cases where this type of interpolation would be useful, certainly a constant normal following the…
Can confirm. Happens when calling the 'Follow Active Quads' operator without any faces selected.
Traceback (most recent call last):
File "D:\BlenderDev\x64-Debug\bin\Debug\4.1\scripts\s…
Although it didn't crash before, apparently the code was already broken in those versions.
Thank you for taking the time to bring this issue to our attention. However, build problems are off-topic on the bug tracker as explained by the [submission form](https://projects.blender.org/blend…
Thank you for submitting the bug report @Rigved-Iyer.
But based on your description, the error you are experiencing does not seem to be a bug with Blender, but rather a file system permission…
Thanks for simplifying. I can confirm now.
I noticed that the linked World has 0 Users when opening the file, which is clearly incorrect.
I apologize for any inconvenience caused due to the…
It appears that two other users are experiencing the same problem. But we still don't have enough information to know what's going on. The suspicion is that it is some addon.
Please open…
I can confirm, however this issue has been reported before, see #114929. Will merge reports. Please subscribe in #114929 if you want to see further updates
Seems to be the same issue described in #114929 But as requested in the other:
Could you please provide further details to help diagnose the issue? Specifically, we would need to know if you…
Thanks for the report.
The crash happens because the variable default_value
here is read but not initialized.
https://projects.blender.org/blender/blender/blame/branch/main/source/blender/pyt…
I can confirm a crash, but it doesn't happen on the main thread as mentioned in the description:
> blender.exe!blender::gpu::GLStateManager::image_bind(blender::gpu::Texture * tex_, int…
Thank you for your bug report @Wiettinen,
I can confirm that the result in 3.2 looks much better. Without those shadows.
It is interesting to note that even with the same material configurati…