Germano Cavalcante mano-wii
Germano Cavalcante pushed to fix_120239 at mano-wii/blender 2024-04-05 02:43:29 +02:00
ff54fca601 Fix BitVector being copied instead of referenced with BitSpan
Germano Cavalcante commented on issue blender/blender#120265 2024-04-04 21:28:51 +02:00
Tree View items names are blank / dont refresh properly when renaming is canceled

It seems to only happen with the interface editor of a node group. It happens whether with Input, Output or Panel.

Germano Cavalcante commented on issue blender/blender#120273 2024-04-04 21:23:56 +02:00
EEVEE Next: Lamps except the Sun turns the model dark (does not catch any light) with Intel UHD 620

This may be an issue with the integrated GPU "Intel(R) UHD Graphics 620"

I don't have similar hardware to test, so before forwarding to the developers, it would be useful to have some…

Germano Cavalcante closed issue blender/blender#120254 2024-04-04 21:14:02 +02:00
XRay toggle not working in pose mode
Germano Cavalcante commented on issue blender/blender#120254 2024-04-04 21:13:58 +02:00
XRay toggle not working in pose mode

This is a design issue that has been reported before: #99543: X RAY mode cannot be toggled while in pose mode

Maybe we could remove the "In Front" behavior and have a unique X-Ray type. Or…

Germano Cavalcante commented on issue blender/blender#120251 2024-04-04 21:05:00 +02:00
Undo has unpredictable results.

For me, this problem would be more expected to happen with global undo OFF.

Just to check if that is the case, @HotKnife, can you try with Factory Settings?

Go to File → Defaults → Load…

Germano Cavalcante pushed to fix_120239 at mano-wii/blender 2024-04-04 20:50:15 +02:00
5c3371b9cd Cleanup: rename variable
Germano Cavalcante closed issue blender/blender#120250 2024-04-04 20:49:07 +02:00
Greese penicl strocks are hidden drawing on a refernce image
Germano Cavalcante commented on issue blender/blender#120250 2024-04-04 20:49:04 +02:00
Greese penicl strocks are hidden drawing on a refernce image

Thanks for the report, but this issue is known and has already been reported before. You can find similar reports on the Blender bug tracker:

  • #85764: Grease pencil stroke partially invisible…
Germano Cavalcante commented on pull request blender/blender#120270 2024-04-04 19:46:56 +02:00
Fix #120239: Snap in edit mode is ignoring some self elements

Tagging @HooglyBoogly as reviewer because:

  • reviewed the PR from the mentioned commit
  • have worked on this BVHTree Utils code before.
  • was involved in creating the loose elements cache API.
Germano Cavalcante created pull request blender/blender#120270 2024-04-04 19:42:41 +02:00
Fix #120239: Snap in edit mode is ignoring some self elements
Germano Cavalcante pushed to fix_120239 at mano-wii/blender 2024-04-04 19:41:33 +02:00
7e8aa02c72 Fix #120239: Snap in edit mode ignoring some elements
d315a6a793 Curves: add toggle cyclic edit mode operator
68d948efb9 Fix #119958: Crash when baking during animation
398c4471ec Cleanup: GPv3: Const parent functions for tree nodes
298c9276e9 Anim: Update NLA "make single user" popup dialog
Compare 10 commits »
Germano Cavalcante created branch fix_120239 in mano-wii/blender 2024-04-04 19:41:32 +02:00
Germano Cavalcante pushed to main at blender/blender 2024-04-04 16:42:54 +02:00
1180a25c23 Fix #120245: Grid snap not working when constraining axis before moving
Germano Cavalcante closed issue blender/blender#120245 2024-04-04 16:42:48 +02:00
Grid snap does not work when constraining axis too quickly
Germano Cavalcante commented on issue blender/blender#120219 2024-04-04 16:01:47 +02:00
Wavefront OBJ exporter does not de-duplicate some UVs

At first glance I assumed the code was "deduplicating" UVs since I would expect to see 24 UVs (6 faces * 4 corners each), but we can only see 6 UVs there.

Is this because it "deduplicates" UVs…

Germano Cavalcante commented on issue blender/blender#118694 2024-04-03 22:07:33 +02:00
Incorrect asset scaling values loaded from Asset Brower

My suspicion is that wm->winactive is nullptr in your case. In fact, it doesn't look good to rely on wm->winactive.

@HooglyBoogly, can you try with the attached patch?

Germano Cavalcante commented on issue blender/blender#120208 2024-04-03 22:05:32 +02:00
GPU Subdivision modifier produce aliased wireframe in xray

I can confirm. It may be related to 14500953ed and another already fixed issue #119527

Maybe @Jeroen-Bakker can better understand what's going on?