- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
It seems to only happen with the interface editor of a node group. It happens whether with Input, Output or Panel.
This may be an issue with the integrated GPU "Intel(R) UHD Graphics 620"
I don't have similar hardware to test, so before forwarding to the developers, it would be useful to have some…
This is a design issue that has been reported before: #99543: X RAY mode cannot be toggled while in pose mode
Maybe we could remove the "In Front" behavior and have a unique X-Ray type. Or…
For me, this problem would be more expected to happen with global undo OFF.
Just to check if that is the case, @HotKnife, can you try with Factory Settings?
Go to File → Defaults → Load…
Thanks for the report, but this issue is known and has already been reported before. You can find similar reports on the Blender bug tracker:
- #85764: Grease pencil stroke partially invisible…
Tagging @HooglyBoogly as reviewer because:
- reviewed the PR from the mentioned commit
- have worked on this BVHTree Utils code before.
- was involved in creating the loose elements cache API.
According to the Coding Style:
At first glance I assumed the code was "deduplicating" UVs since I would expect to see 24 UVs (6 faces * 4 corners each), but we can only see 6 UVs there.
Is this because it "deduplicates" UVs…
My suspicion is that wm->winactive
is nullptr in your case.
In fact, it doesn't look good to rely on wm->winactive
.
@HooglyBoogly, can you try with the attached patch?
I can confirm. It may be related to 14500953ed and another already fixed issue #119527
Maybe @Jeroen-Bakker can better understand what's going on?