- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Even with your file the sphere stay black
My impression is that they were gray (because the sky there is gray).
But even if that's the case, it's a lot darker than compared to EEVEE-Legacy.…
@Mysteryem, thank you for the detailed explanation and the suggested solution to improve the performance of @Andrej730 's script. It will certainly be helpful for anyone encountering similar…
Hi @dodo-2,
Thank you for the bug report. I edited the description to make it clearer, but I was unable to reproduce the issue you mentioned. In my test, the Volume Light Probe seems to work…
I would guess d7558a243c as the cause of the problem. Apparently, the key that appears in these menus is always the first one found in the keymap. That commit seems to have changed the…
Hi @LuongHuynh,
Thank you for reporting this issue. I have tried to reproduce the crash with the given information, but I couldn't reproduce it.
However, I noticed that the file you provided…
Hi @ugorek,
Thank you for reporting this issue. I have tried reproducing the issue using the .blend file I attached, but I was unable to encounter the crash.
To further investigate the…
Viewport Render Image
during EEVEE shaders compilation.
Thank you for reporting this issue. I can confirm the problem you described. It appears that calling the Viewport Render Image
operator during shader compilation triggers a situation where…
Glad to know that loading the factory settings fixed the issue. However, I tried running the script you mentioned and followed the steps (set the material preview, enable the viewport compositor),…
I con confirm the issue (thanks for the detailed steps).
There are similar problems related to the creation of duplicates when making overrides or linking parented objects. See: #111465:…
Also cannot repro the issue. I used the attached .blend file and a similar setup.
**System Information**
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA…
I can confirm the behavior in Expand mode regarding locked strips.
In fact, the problem occurs due to normals that are inverted.
The sculpt could detect this case and invert the brush.
Whether it is intentional or not, the Sculpt, Paint & Texture
team can…
Thank you for the additional information. To further investigate the issue, it would be helpful to have a step-by-step guide on how to reproduce the problem on Windows.
If possible, please…
Thanks for the update @KonstantinsVisnevskis Are you able to find steps to reproduce the problem? See if it is related to #112599
Hi @Siah-2,
I tested the issue on Windows using Blender 4.2 Alpha and a different image (since the one in your attachment isn't packed), and I rendered the animation.
I encountered a…