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@sozap You showed the same example I was talking about. If I used this group myself, i would actuall remove your hack so that it does not interfere with my use of the fields)
As I see it, you are just putting the multiplication fact into the code. Although it may be a separate node. And it does not require a change in the code. The example you gave earlier with power…
I've been doing this for the last six years with floor and multiplication.
The simplification for artists should mainly be in new assets, and not in duplicating functionality with the addition of factors, right?
I think this is redundant, and just creates the redundancy of operations that the Hoshinova is talking about `The math node already has many redundant operations like, Square Root, Inverse Square…
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I can't confirm, however this issue has been reported before, see #110372. Will merge reports. Please subscribe in #110372 if you want to see further updates
Hello, thanks for the report. While I can confirm this, it's not a bug. The noise node has the highest possible accuracy requirements. Because of this, the slightest deviations when mixing vertex…
@Kent-Davis This marked as confirmed, will be fixed whan какой нибудь eevee developed do this.
I can confirm, however this issue has been reported before, see #993150. Will merge reports. Please subscribe in #993150 if you want to see further updates
Known issues: blender/blender#109236