Hi, I'm not sure if this is a bug with complex behavior, given that the default value is specified in the declaration https://projects.blender.org/blender/blender/src/branch/main/source/blender/nod…
@Thomas-35 Can you try making a video of it?
@Harley Hey, try to bisect this, most likely something from Hans's refactorings to transfer the structure of the mesh
Not sure if I can confirm (by using Cycles).
This would happen if you stored the UV as a 3d vector :)
There is always a chance that there was a bug fixed long ago in some one-day build that did not copy this attribute. Or the user could still touch the attribute, but not pay attention to it. So,…
For now, this is a report that contains a feature request and will be closed. If any of the developer agree with this, then it will be TODO. Whoever will make it. If you want to do this, I can…
@Thomas-35 I don't see anything strange following your steps
Really good option for a first issues. It implies:
- Functions of geometry nodes.
- Mesh structure.
- Organization of generation of geometry primitives and how fastest to calculate the size of…
So far, I've been thinking it's better to just have a versioning that brings all current users projects to geometry nodes. Thus, by the time the rest of the legacy parts are removed, it would have…
The mouse should take care of such scaling, I think.
Hello, i can't confirm, however this issue has been reported before, see blender/blender#96672. Will merge reports. Please subscribe in #12345 if you want to…
It seems to me very strongly that this is some kind of Windows setting.
Double checking made it clear that the warnings were gone. Thanks for this fix.