I'm not sure how best to format the request description, so it seems to be easy to just leave that until it's possible. For a commit, I can add a separate, shorter description of the test…
Sorry, i don't know, i can reproduce or classified such issues/
I can confirm, that motion blur in eevee and cycles differently handle particles with lifetime = 1 frame.
I see some potential duplicates/ blender/blender#104242 blender/blender#103652
Hay, @klemen-jurcevic can you upload compressed video? 64MiB is really larg size, maybe YouTube?
Hello, can you describe a little more what problem you have and perceive as a bug?
Ah, yeah, sorry. Yes, i see that. But that look like limitation. Need information from devs/
We cannot correctly handle indexes that do not match some material. The incorrect operation of this node was caused by this. This is not an bug, since this state of the indexes itself is…
I not sure but it seems to make sense to add one person from ui for reviewing this.
Using the lower level nodes or Python, I think it's okay to allow this, so you can set material indices and then set the materials later. In this case, Join Geometry can handle incorrect…
Not so long ago I found the same in the Index of Nearest
node. It seems like it would be better to add some specifics to the names (including iterators and array indexes) to agreement? (like…
Hello. this not a bug, but just math. Final effect of volumetric on light trace can be approximate to limit: `color = Lim{step->0} E{n = 0; n += step; n->max dist} volume.color * volume.density *…