Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl commented on pull request blender/blender#114202 2023-11-28 12:54:05 +01:00
Anim: Add "Add/delete" track operations to NLA context menu

Tested it out. I like the direction a lot.

I think Add Tracks... -> Add Track ... would be better. It only adds a single track.

Also, at the moment both Add Tracks Above Selected and…

Nathan Vegdahl commented on pull request blender/blender#115354 2023-11-28 11:32:43 +01:00
Anim: store BoneCollections in a flat array
Nathan Vegdahl pushed to hierarchical_bone_collections at nathanvegdahl/blender 2023-11-28 11:20:43 +01:00
5aa0e367a5 Anim: convert BoneCollections to be stored in a flat array at runtime
09be0915c3 Fix #115363: Scrollbars for template_lists in popups update issue
451a765ab3 Fix #115471: Crash opening files with particle boid goal objects
41739cd3fd PyAPI: remove use of stub script to execute files on WIN32
48bc74953c PyAPI: raise an error when executing a directory on non-Windows systems
Compare 82 commits »
Nathan Vegdahl commented on pull request blender/blender#115354 2023-11-28 10:50:23 +01:00
Anim: store BoneCollections in a flat array
562fc2db70 Fix #115434: custom bone colors invisible in stick mode
09be0915c3 Fix #115363: Scrollbars for template_lists in popups update issue
451a765ab3 Fix #115471: Crash opening files with particle boid goal objects
41739cd3fd PyAPI: remove use of stub script to execute files on WIN32
48bc74953c PyAPI: raise an error when executing a directory on non-Windows systems
Compare 43 commits »
Nathan Vegdahl pushed to main at nathanvegdahl/blender 2023-11-28 10:34:15 +01:00
09be0915c3 Fix #115363: Scrollbars for template_lists in popups update issue
451a765ab3 Fix #115471: Crash opening files with particle boid goal objects
41739cd3fd PyAPI: remove use of stub script to execute files on WIN32
48bc74953c PyAPI: raise an error when executing a directory on non-Windows systems
d71c449d25 PyAPI: use binary file access running scripts on non-WIN32 platforms
Compare 42 commits »
Nathan Vegdahl pushed to hierarchical_bone_collections at nathanvegdahl/blender 2023-11-27 17:58:05 +01:00
2979ae155a Anim: convert BoneCollections to be stored in a flat array at runtime
Nathan Vegdahl created pull request blender/blender#115477 2023-11-27 14:42:49 +01:00
Fix #115434: custom bone colors invisible in stick mode
7dbc6258df Fix #115434: custom bone colors invisible in stick mode
Nathan Vegdahl pushed to main at nathanvegdahl/blender 2023-11-27 10:57:16 +01:00
d34618e6b4 Geometry Nodes: muting zone input and output nodes is not allowed
f8c8878232 Fix #115451: hard to resize collapsed nodes
53ebe40ed2 Fix: EEVEE Compiler Issue Emission Shader
46131a6813 Cleanup: silence warning inconsistent-missing-override
d1a3108fa2 Fix #115291: Object dimension setting ignores modifiers
Compare 80 commits »
Nathan Vegdahl pushed to hierarchical_bone_collections at nathanvegdahl/blender 2023-11-24 16:35:47 +01:00
6459ff3517 Anim: convert BoneCollections to be stored in a flat array
Nathan Vegdahl pushed to hierarchical_bone_collections at nathanvegdahl/blender 2023-11-24 16:32:33 +01:00
5c6531c94d Remove redundant TODO
7bc2325973 Handle updating active collection when manipulating BoneCollection array
Compare 2 commits »
Nathan Vegdahl commented on pull request blender/blender#113138 2023-11-24 15:47:55 +01:00
Anim: Align new bones with the world axes

I'm with @Mets in this case.

Although there will certainly be plenty of vertical-ish bones in a rig, in practice very few (if any) are actually going to be precisely vertically aligned. For…

Nathan Vegdahl pushed to hierarchical_bone_collections at nathanvegdahl/blender 2023-11-24 14:48:58 +01:00
d05d532132 Simpler implementation of bonecoll_append
Nathan Vegdahl created pull request blender/blender#115354 2023-11-24 14:30:37 +01:00
WIP: Anim: make Bone Collections hierarchical/nested
Nathan Vegdahl pushed to hierarchical_bone_collections at nathanvegdahl/blender 2023-11-24 14:27:29 +01:00
da883da6b5 Fix writing for BoneCollections
8a733ca9d1 Implement file reading for BoneCollections
0a0cbbfe1d Fix: moving collections was broken
e1b6e69f3f Partially convert bone collections over to a flat list
d09d93febf Vulkan: Store Vertex, Index and Storage Buffers on Device Memory
Compare 104 commits »
Nathan Vegdahl commented on pull request blender/blender#115297 2023-11-24 13:00:54 +01:00
Fix: Inserting keys no longer sets the FCurve channel color

As I understand it, if you just rename a DNA field without doing anything else, DNA sees that as removing the old field a creating a new unrelated one. So if you just e.g. rename autokey_flag

Nathan Vegdahl commented on pull request blender/blender#114805 2023-11-24 12:43:11 +01:00
Anim: Refactoring NLA menu into more sensible format

The consensus from the animation & rigging module meeting is that this is a great improvement, and we're in favor.

Unfortunately, I forgot to ask about the icons during the meeting. I think it…