Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl pushed to select_handles_patch at nathanvegdahl/blender 2023-09-21 14:20:14 +02:00
70c1d1e9bb Clang format
ccfa647f35 Remove left/right handle menu presets.
Compare 2 commits »
Nathan Vegdahl commented on pull request blender/blender#111143 2023-09-21 14:03:24 +02:00
Animation: Graph Editor Handle Selection

Yeah. I also checked with one of the animators here at the studio, and he said he would use Select Handles and Select Keys, but couldn't think of a common use for left/right. Of course, that's…

Nathan Vegdahl commented on pull request blender/blender#111143 2023-09-21 12:48:51 +02:00
Animation: Graph Editor Handle Selection

Good call.

But now that I think of it, do we even need the left/right versions in there at all? [The primary use case](blender/blender#103802 (comment)

Nathan Vegdahl approved blender/blender#112388 2023-09-21 12:37:03 +02:00
Anim: Graph Editor Push/Pull operator

Looks good to me!

Nathan Vegdahl suggested changes for blender/blender#112388 2023-09-21 12:30:32 +02:00
Anim: Graph Editor Push/Pull operator

Just some minor nits in comments and tooltips. Otherwise looks ready to land!

Nathan Vegdahl commented on pull request blender/blender#112388 2023-09-21 12:30:31 +02:00
Anim: Graph Editor Push/Pull operator

Very minor typo: a double space between "the" and "values".

Nathan Vegdahl commented on pull request blender/blender#112388 2023-09-21 12:30:31 +02:00
Anim: Graph Editor Push/Pull operator

Spelling: exaggerates.

Nathan Vegdahl commented on pull request blender/blender#112388 2023-09-21 11:35:38 +02:00
Anim: Graph Editor Push/Pull operator

Yeah, I was thinking that with this operator, it behaves as a specific kind of "scaling", so applying the same transform to the manually-set handles probably makes sense. For example, when…

Nathan Vegdahl pushed to select_handles_patch at nathanvegdahl/blender 2023-09-21 11:28:14 +02:00
9a26d0e275 Better tooltips.
Nathan Vegdahl commented on issue blender/blender#112635 2023-09-21 11:06:14 +02:00
Proposal: New Bone Color Presets

This definitely looks better! We also recently discussed the visual confusion of custom bone colors at a recent module meeting: https://devtalk.blender.org/t/2023-08-31-animation-rigging-module-m

Nathan Vegdahl pushed to select_handles_patch at nathanvegdahl/blender 2023-09-19 14:21:10 +02:00
5c5be1b8b5 Change operator name to "Select Key / Handles".
Nathan Vegdahl commented on pull request blender/blender#111143 2023-09-19 14:16:15 +02:00
Animation: Graph Editor Handle Selection

I changed the operator name. Still not happy with the tool tips. I'll work on improving those next.

Nathan Vegdahl pushed to select_handles_patch at nathanvegdahl/blender 2023-09-19 14:15:21 +02:00
967f92f89b Change operator name to "Select Key/Handles".
Nathan Vegdahl commented on pull request blender/blender#111143 2023-09-19 13:27:49 +02:00
Animation: Graph Editor Handle Selection

Brought naming of the operator up at the module meeting, and consensus was "Select Key / Handles".

Nathan Vegdahl commented on pull request blender/blender#112388 2023-09-19 11:44:41 +02:00
Anim: Graph Editor Push/Pull operator

Something I didn't think about before in the other PRs for these operators is: how should handles be affected?

When the handles are auto or auto-clamped, the current operators work great. But…

Nathan Vegdahl approved blender/blender#110758 2023-09-18 17:41:07 +02:00
Bendy Bones: implement a new curve-aware vertex to segment mapping mode.

This looks good to me, but I'd like to get one more pair of eyes on it before merging.

Nathan Vegdahl commented on pull request blender/blender#111143 2023-09-18 17:10:37 +02:00
Animation: Graph Editor Handle Selection

Since the functionality has become a bit more flexible, I changed the description. Would love to have your eyes on it again.

Nathan Vegdahl commented on pull request blender/blender#111143 2023-09-18 17:09:36 +02:00
Animation: Graph Editor Handle Selection

I've updated the PR to the new options I outlined earlier.

Now that I've done that, however, it's not clear to me that the current operator name is appropriate anymore, given its additional…

Nathan Vegdahl pushed to select_handles_patch at nathanvegdahl/blender 2023-09-18 17:02:09 +02:00
47e50a8383 Change SelectHandles parameters to be per-part of the key
8bb64f0083 improved descriptions and keyframe selection
edbc4d57f5 improve pr
d5b57d4111 handle selection
9184ea415b Fix #112500: Crash setting mesh line vertices to 0
Compare 1100 commits »
Nathan Vegdahl suggested changes for blender/blender#110758 2023-09-18 14:56:23 +02:00
Bendy Bones: implement a new curve-aware vertex to segment mapping mode.

Over-all this is looking good to me. Just a handful of additional changes.