Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl commented on pull request blender/blender#110788 2023-08-14 15:10:24 +02:00
Animation: Graph Editor - Don't draw curve points if they are too close to each other

I think this is another case where we're going to want to take into account the handles. Because although the keys may be within a pixel, their handles can potentially extend high up or high down, making the curve between those two keys something we would want to make sure to draw.

Nathan Vegdahl pushed to main at nathanvegdahl/blender 2023-08-14 14:40:11 +02:00
4cefe0ec80 Fix #110723: cant drop object name on object field/socket in node editor
485c98cc2c Outliner: Port pose base elements to new tree-element code design
e878692221 Cleanup: code formatting
5dcf704324 Refactor: Solve invalid icon-id enum values, use type alias
a3a0a33978 I18n: updated UI translations from svn trunk (r6663).
Compare 298 commits »
Nathan Vegdahl suggested changes for blender/blender#111037 2023-08-14 14:38:16 +02:00
Refactor: resolution_scale in graph_draw.cc

Just a couple of comments that are now out of date (I think?) and can be removed at this point. Other than that, looks good to me!

Nathan Vegdahl commented on pull request blender/blender#111037 2023-08-14 14:38:16 +02:00
Refactor: resolution_scale in graph_draw.cc

This comment is also outdated, I think, and can just be removed.

Nathan Vegdahl commented on pull request blender/blender#111037 2023-08-14 14:38:15 +02:00
Refactor: resolution_scale in graph_draw.cc

This doc comment feels out of date to me now. And the name of the function is now pretty self-documenting.

Nathan Vegdahl approved blender/blender#110567 2023-08-14 14:31:16 +02:00
Animation: Match Slope slider

Looks good to me!

Nathan Vegdahl commented on pull request blender/blender#110912 2023-08-14 13:51:03 +02:00
USD: Skeleton and blend shape import

Yeah, I was thinking of that and similar edge cases when I mentioned denormal numbers. But indeed, the bones involved would have to be extremely close to the origin (on the order of 1.0e-36 ish…

71e994230b Basic prototype of animation-level constraints
2554060b7f Change evaluation to be done per-layer instead of per object.
Nathan Vegdahl commented on pull request blender/blender#111037 2023-08-11 13:11:34 +02:00
Refactor: resolution_scale in graph_draw.cc

Maybe:

Nathan Vegdahl commented on issue blender/blender-addons#104535 2023-08-11 12:43:45 +02:00
Rigify - Experimental Rigs - experimental.super_chain (deletes other samples within rig object when added)

I've created a corresponding issue in the Blender repo to track the Blender-side investigation: blender/blender#111043

Nathan Vegdahl opened issue blender/blender#111043 2023-08-11 12:40:28 +02:00
It is possible to put armature layers into an invalid state via the Python API
Nathan Vegdahl commented on issue blender/blender-addons#104535 2023-08-11 12:24:39 +02:00
Rigify - Experimental Rigs - experimental.super_chain (deletes other samples within rig object when added)

Confirmed that it still happens in latest main as well.

Nathan Vegdahl commented on issue blender/blender-addons#104535 2023-08-11 12:20:52 +02:00
Rigify - Experimental Rigs - experimental.super_chain (deletes other samples within rig object when added)

I can repro on 3.6. I'll test in latest main as well once my build finishes.

But the result is even odder than the report suggests, and I believe the report is at least partially mis-attributin…

Nathan Vegdahl commented on pull request blender/blender#111037 2023-08-11 11:28:49 +02:00
Refactor: resolution_scale in graph_draw.cc

Both names feel about equivalently clear to me: they both give an idea of what it is, but don't define it precisely. So I'm happy for it to be changed if you think it's better, but I don't have a…

Nathan Vegdahl commented on pull request blender/blender#110567 2023-08-10 17:18:29 +02:00
Animation: Match Slope slider

Missed an infinity.

Nathan Vegdahl approved blender/blender#110566 2023-08-10 17:16:59 +02:00
Animation: Blend To Ease Slider

Looks good to me!

Nathan Vegdahl commented on pull request blender/blender#110900 2023-08-10 17:14:53 +02:00
LibOverride: keep some anim data from liboverride when it exists in both IDs.

Looks good to me, although I certainly have less understanding of overrides than you do. :-)

I think it could use a bit of testing to make sure it behaves the way people generally want. I'll…

Nathan Vegdahl suggested changes for blender/blender#110566 2023-08-10 16:46:50 +02:00
Animation: Blend To Ease Slider

Just some very minor nits in a couple comments. Other than that, looks good to me!