- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Just a handful of misc things that can be addressed while landing.
Might be good to clarify in the docs which (if either) of the pointers are allowed to be null.
Looking at the implementation, it also returns true without doing anything if the passed action is already assigned, even without any slot assigned. Not sure whether the docs here or the source code are the intended behavior, but they're at least inconsistent with each other.
Reference in the comment to adt
rather than the strip.
I think this might not be quite what we want. The intent is right, but for example: