- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Block a user
c289210723
Merge branch 'main' into channel_group_fixes
6f1676acc9
Fix: UI: Missing properties texture tab when entering image paint mode
4f6ef13db0
Merge branch 'main' into channel_group_fixes
e8b81065bc
Geometry Nodes: support custom warnings in node groups
4449fba2f3
Obj-C Refactor: Remove unsound use of const in Objective-C code
090c7aa68e
Anim: add operator for creating a new Action Slot to the dope sheet header
b6e022d913
BPY/RNA: Add a note to
ObjectBase
documentation that it is never exposed.
d5007ba8b0
Small comment improvement
55df33b9e7
Make assert condition easier to read
Nathan Vegdahl
deleted branch channel_group_fix_2 from nathanvegdahl/blender
2024-08-29 14:35:54 +02:00
Fix: respect `ANIMFILTER_FCURVESONLY` in animation filtering code
Nathan Vegdahl
deleted branch channel_group_fix_1 from nathanvegdahl/blender
2024-08-29 14:34:13 +02:00
Fix: channel groups in duplicated channel bag point to old bag
Anim: add channel groups to layered actions
Discussed in person, and we're leaving the return type as bool
for now.
Anim: add channel groups to layered actions
Discussed in person, and we're leaving the return type of fcurve_assign_to_channel_group()
as bool
for now.
Refactor: misc improvements to the channel groups code
As discussed in person, I've gone ahead and made the wrapper class in this PR.