- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Block a user
WIP: Refactor: misc improvements to the channel groups code
86da1f86a6
Address some review comments
b61e618886
Cleanup: Remove unused function
9c3eb49f8b
Cleanup: Compositor: Generalize naming of shader operations
d2c38d3fdc
Fix #126535: Missing gamma socket subtype when grouped
dc8f5d5b89
Fix #125333: EEVEE: Trigger render step between rendering of samples
Nathan Vegdahl
created branch channel_group_fixes in nathanvegdahl/blender
2024-08-26 17:40:01 +02:00
9cd5712810
Merge branch 'main' into strip_data_storage
948d6a8866
Fix #126597: GPv3: Support the "insert on back" option in fill tool
0d4c76c986
Fix: EEVEE: Material without Closure flag skip rendering
205d95107e
Cleanup: Miscellaneous changes in draw_pbvh.cc
e673e89630
GPU: Add support for shader printf inside tests
Anim: Reuse action between related data
Another possibility just occurred to me: find_related_action()
. It's right there in your doc comment, and works well I think.
Anim: Reuse action between related data
Maybe call this find_relevant_action_for_id()
or find_suitable_action_for_id()
or something like that. At-a-glance just find_action()
doesn't really suggest it's purpose very well, to me at least.
Nathan Vegdahl
deleted branch fix_array_functions from nathanvegdahl/blender
2024-08-23 10:53:57 +02:00
Fix: make convenience array functions allocate the right type