Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-08-26 09:54:56 +02:00
815a5b0cb1 Update reports/2024.md
Nathan Vegdahl pushed to strip_data_storage at nathanvegdahl/blender 2024-08-23 17:23:58 +02:00
66bbdab404 Fix crash
3778d17dc5 Clangfmt
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Nathan Vegdahl pushed to strip_data_storage at nathanvegdahl/blender 2024-08-23 17:15:48 +02:00
9cd5712810 Merge branch 'main' into strip_data_storage
948d6a8866 Fix #126597: GPv3: Support the "insert on back" option in fill tool
0d4c76c986 Fix: EEVEE: Material without Closure flag skip rendering
205d95107e Cleanup: Miscellaneous changes in draw_pbvh.cc
e673e89630 GPU: Add support for shader printf inside tests
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Nathan Vegdahl pushed to strip_data_storage at nathanvegdahl/blender 2024-08-23 17:04:22 +02:00
0c172cda09 Make it compile
Nathan Vegdahl commented on pull request blender/blender#126655 2024-08-23 14:43:26 +02:00
Anim: Reuse action between related data

Another possibility just occurred to me: find_related_action(). It's right there in your doc comment, and works well I think.

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-08-23 14:35:47 +02:00
3f4a8e0669 Update reports/2024.md
Nathan Vegdahl suggested changes for blender/blender#126655 2024-08-23 14:34:18 +02:00
Anim: Reuse action between related data

Overall, looking good!

Nathan Vegdahl commented on pull request blender/blender#126655 2024-08-23 14:34:17 +02:00
Anim: Reuse action between related data

Maybe call this find_relevant_action_for_id() or find_suitable_action_for_id() or something like that. At-a-glance just find_action() doesn't really suggest it's purpose very well, to me at least.

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-08-23 11:19:23 +02:00
ceb3dd9299 Update reports/2024.md
Nathan Vegdahl deleted branch fix_array_functions from nathanvegdahl/blender 2024-08-23 10:53:57 +02:00
Nathan Vegdahl merged pull request blender/blender#126656 2024-08-23 10:53:53 +02:00
Fix: make convenience array functions allocate the right type
Nathan Vegdahl pushed to main at blender/blender 2024-08-23 10:53:52 +02:00
02e721275f Fix: make convenience array functions allocate the right type
Nathan Vegdahl commented on issue blender/blender#120356 2024-08-23 10:39:03 +02:00
Collection's Custom Properties is not animatable.

We don't have any plans to do that that I'm aware of. But maybe it could make sense if there's a strong use case that can't be reasonably addressed in another way.

@Dmitriy-23 What's the use case?

Nathan Vegdahl commented on pull request blender/blender#126656 2024-08-23 10:19:15 +02:00
Fix: make convenience array functions allocate the right type

@mod_moder If you're referring to the functions in DNA_array_utils.hh, they actually don't have equivalent functions for these specific functions. It's pretty anemic in there, to be honest.

I…

Nathan Vegdahl commented on pull request blender/blender#125774 2024-08-22 18:24:31 +02:00
Anim: add channel groups to layered actions

PR to fix the functions that were already there before this PR: #126656

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-08-22 17:53:12 +02:00
4be9c1e32d Update reports/2024.md
Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-08-22 17:52:37 +02:00
96f754e37e Update reports/2024.md
Nathan Vegdahl created pull request blender/blender#126656 2024-08-22 17:49:43 +02:00
Fix: make convenience array functions allocate the right type
Nathan Vegdahl pushed to fix_array_functions at nathanvegdahl/blender 2024-08-22 17:48:23 +02:00
1b484bcab2 Fix: make convenience array functions allocate the right type
549d137eb7 Refactor: Paint: Replace "CoNo" struct with separate arrays
758401c672 Fix #126567: Packed images are missing meta data
bda0c27c05 Refactor: Sculpt: Deduplicate topology falloff creation in expand tool
6e845f54c3 Fix #126464: Subdiv optimal display edges causes broken wires on Metal
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