- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Block a user
Nathan Vegdahl
pushed to curve_follow_default_keys at nathanvegdahl/blender
2024-07-12 10:07:07 +02:00
938035a282
Merge branch 'main' into curve_follow_default_keys
607ad28604
Merge branch 'blender-v4.2-release'
3358f427dd
Fix #124457: Error enabling installed extension after failure to load
6282f62449
VSE: Pass scrubbing and playing state in SeqRenderData
70d6926ab9
Cleanup: Restructure and rename relax_face_sets.cc
Nathan Vegdahl
pushed to curve_follow_default_keys at nathanvegdahl/blender
2024-07-09 17:23:10 +02:00
df4ab59f94
Address review comments
Nathan Vegdahl
deleted branch action_editor_non_active_slot_keying from nathanvegdahl/blender
2024-07-09 11:26:07 +02:00
Fix: inserting keys in Action editor for non-active ID doesn't work
Nathan Vegdahl
deleted branch rnapath_eq_cpp_guidelines from nathanvegdahl/blender
2024-07-09 11:24:40 +02:00
Refactor: move RNAPath == operator implementation to a free function
Fix: inserting keys in Action editor for non-active ID doesn't work
The primary_id
is whatever the calling code wants it to be. At the moment that's always the active object, but in the future if/when we permit pinning a specific ID to the action editor (handy…
Refactor: move RNAPath == operator implementation to a free function
Follow up to #123998 based on this discussion: blender/blender#123998 (comment)
Refactor: move RNAPath == operator implementation to a free function
Nathan Vegdahl
pushed to rnapath_eq_cpp_guidelines at nathanvegdahl/blender
2024-07-09 10:34:01 +02:00
Nathan Vegdahl
created branch rnapath_eq_cpp_guidelines in nathanvegdahl/blender
2024-07-09 10:34:01 +02:00