Finally, in my review, I've found 5 instances of the term World, used as a single word, and all of them I would translate as Entorno (environment).
Oh ok, my bad then!
Thanks for being patient with my lack of knowledge there.
Others are so patient with mine 😅
What do you think of me going forward but without making any changes to
node_draw.cc
?
S…
Hi Joan, yes, Blender 3.6 will be released next week: release cycle, milestones.
The .po files…
Really sorry for the going forth and back between branches, bad timings :(
No biggie!
Hi, thank you but there are still issues with this PR:
- The title does not describe what this does.
- You haven’t added any description to the pull request.
- You haven’t closed the other…
Are you sure? I thought that only applied to
N_()
, which does nothing and just acts as a translation marker. The others, likeIFACE_()
,TIP_()
look to return a translated string when…
You are probably right. But... is that a different problem though? I mean this use of Unicode bullet is happening in just one file. And that file has five usages that are translated and _three…
@pioverfour @blender-admin which file should be modified
Hi, I don’t know what exactly you’re referring to, many different problems are described in this task.
In general for this kind…
we could move the bullet from the format string to an argument instead.
I’d be a bit wary of that, nothing guarantees that the bullet point is the proper character to use in all languages.…
BTW here are a few other characters that could be changed if you think it makes sense:
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.cc b/source/blender/editors/spa…
Hey @pioverfour, sorry for the delay.
Hey, no worry, this isn’t the most urgent feature!
I made the following - #109163
I replied in the PR, but basically I believe unifying Unicode…
In theory this sounds like a nice cleanup, however currently it breaks the translations which use macros (N_()
, IFACE_()
, TIP_()
) to extract the messages for translation.
This is because…
Hi, thanks for the PR. When compared to the base (main
in this case), the branch should only contain the commit introducing the expected changes. In your branch incorrect_language_in_the_menu
,…
@Gangneron If you want to fix a language you can have a look at #107707 for inspiration. The files involved are:
- locale/languages
- scripts/modules/bl_i18n_utils/settings.py