Damien Picard pioverfour
  • France
  • Joined on 2014-08-25
Damien Picard created branch dp_gn_attribute_tooltips in pioverfour/blender 2023-06-26 18:21:37 +02:00
Damien Picard created branch dp_utf8_chars in pioverfour/blender 2023-06-26 18:19:51 +02:00
Damien Picard pushed to dp_utf8_chars at pioverfour/blender 2023-06-26 18:19:51 +02:00
32f844256f I18n: translate missing geometry node attribute tooltips
0b19ab2cde UI: Add type-safe C++ button apply function object
c856d29e9f Fix assert in recent commit
89f61015d1 Outliner: Port remaining ID elements to new tree-element code design
c02333f37e Fix snap to perpendicular acting on default Snap Base
Compare 10 commits »
Damien Picard commented on issue blender/blender#102030 2023-06-23 01:24:58 +02:00
Some Spanish translation issues

Finally, in my review, I've found 5 instances of the term World, used as a single word, and all of them I would translate as Entorno (environment).

Oh ok, my bad then!

Damien Picard commented on pull request blender/blender#109163 2023-06-23 01:12:23 +02:00
Refactor: UTF-8 Character Defines

Thanks for being patient with my lack of knowledge there.

Others are so patient with mine 😅

What do you think of me going forward but without making any changes to node_draw.cc?

S…

Damien Picard commented on issue blender/blender#101830 2023-06-23 01:02:48 +02:00
Translation of UI into Catalan

Hi Joan, yes, Blender 3.6 will be released next week: release cycle, milestones.

The .po files…

Damien Picard pushed to dp_fix_undo_history at pioverfour/blender 2023-06-22 01:39:14 +02:00
4b4ae482eb I18n: fix translation of undo history
e0e3650495 Fix #108811: Follow active quads doesn't respect uv selection
93e008dd8b Transform Snap: Support 'Align Rotation to Target' for bone points
dea93845af Fix #108711: Snap with Align Rotation to Target do not align rotation for Empties or Bone
4585c8b28d Transform Snap: Remove parameter and use a more descriptive name
Compare 1078 commits »
Damien Picard commented on pull request blender/blender#108213 2023-06-22 01:36:20 +02:00
I18n: disambiguate a few messages

Really sorry for the going forth and back between branches, bad timings :(

No biggie!

Damien Picard pushed to dp_disambiguate at pioverfour/blender 2023-06-22 01:35:04 +02:00
54632a0ff8 I18n: disambiguate a few messages
e0e3650495 Fix #108811: Follow active quads doesn't respect uv selection
93e008dd8b Transform Snap: Support 'Align Rotation to Target' for bone points
dea93845af Fix #108711: Snap with Align Rotation to Target do not align rotation for Empties or Bone
4585c8b28d Transform Snap: Remove parameter and use a more descriptive name
Compare 1078 commits »
Damien Picard commented on pull request blender/blender#109200 2023-06-22 01:21:04 +02:00
Téléverser vers blender/script/modules/bl_i18n_utils

Hi, thank you but there are still issues with this PR:

  • The title does not describe what this does.
  • You haven’t added any description to the pull request.
  • You haven’t closed the other…
Damien Picard commented on pull request blender/blender#109163 2023-06-22 00:56:40 +02:00
Refactor: UTF-8 Character Defines

Are you sure? I thought that only applied to N_(), which does nothing and just acts as a translation marker. The others, like IFACE_(), TIP_() look to return a translated string when…

Damien Picard commented on pull request blender/blender#109163 2023-06-21 23:58:15 +02:00
Refactor: UTF-8 Character Defines

You are probably right. But... is that a different problem though? I mean this use of Unicode bullet is happening in just one file. And that file has five usages that are translated and _three…

Damien Picard commented on issue blender/blender#102030 2023-06-21 23:39:39 +02:00
Some Spanish translation issues

@pioverfour @blender-admin which file should be modified

Hi, I don’t know what exactly you’re referring to, many different problems are described in this task.

In general for this kind…

Damien Picard commented on pull request blender/blender#109163 2023-06-21 00:07:54 +02:00
Refactor: UTF-8 Character Defines

we could move the bullet from the format string to an argument instead.

I’d be a bit wary of that, nothing guarantees that the bullet point is the proper character to use in all languages.…

Damien Picard commented on pull request blender/blender#109163 2023-06-20 23:21:19 +02:00
Refactor: UTF-8 Character Defines

BTW here are a few other characters that could be changed if you think it makes sense:

diff --git a/source/blender/editors/space_sequencer/sequencer_edit.cc b/source/blender/editors/spa…
Damien Picard commented on pull request blender/blender#106388 2023-06-20 23:11:45 +02:00
UI: replace "x" with multiplication sign when displaying calculations

Hey @pioverfour, sorry for the delay.

Hey, no worry, this isn’t the most urgent feature!

I made the following - #109163

I replied in the PR, but basically I believe unifying Unicode…

Damien Picard commented on pull request blender/blender#109163 2023-06-20 22:59:07 +02:00
Refactor: UTF-8 Character Defines

In theory this sounds like a nice cleanup, however currently it breaks the translations which use macros (N_(), IFACE_(), TIP_()) to extract the messages for translation.

This is because…

Damien Picard commented on issue blender/blender#105461 2023-06-20 22:22:12 +02:00
Language names may be incorrect in the language menu

@Gangneron Answered in the pull request.

Damien Picard commented on pull request blender/blender#109173 2023-06-20 22:21:26 +02:00
WIP: incorrect_language_in_the_menu

Hi, thanks for the PR. When compared to the base (main in this case), the branch should only contain the commit introducing the expected changes. In your branch incorrect_language_in_the_menu,…

Damien Picard commented on issue blender/blender#105461 2023-06-20 20:28:09 +02:00
Language names may be incorrect in the language menu

@Gangneron If you want to fix a language you can have a look at #107707 for inspiration. The files involved are:

  • locale/languages
  • scripts/modules/bl_i18n_utils/settings.py