Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo deleted branch pull-workbench-static-shader-cache from pragma37/blender 2024-02-13 20:57:09 +01:00
Miguel Pozo merged pull request blender/blender#118062 2024-02-13 20:57:06 +01:00
Workbench: Share shader cache across instances
Miguel Pozo pushed to main at blender/blender 2024-02-13 20:57:06 +01:00
2a2effc0c2 Workbench: Share shader cache across instances
Miguel Pozo created pull request blender/blender#118220 2024-02-13 20:52:29 +01:00
WIP: EEVEE-Next: Add Shadows PCF
Miguel Pozo pushed to pull-eevee-pcf-shadows at pragma37/blender 2024-02-13 20:13:22 +01:00
c8f328247e Add pcf setting
1a0a607d4b Add pcf
9fb17c1ca4 Workbench: Skip per-sample sync in image renders
778945a2cd Fix: EEVEE-Next: NaN in surfel lighting with area lights
9c84da1280 Fix: EEVEE-Next: Broken grid bake in test script
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Miguel Pozo created branch pull-eevee-pcf-shadows in pragma37/blender 2024-02-13 20:13:21 +01:00
Miguel Pozo commented on issue blender/blender#114990 2024-02-13 17:35:23 +01:00
Regression: Workbench render performance issue

Oops! It looks like there were issues with the build-bot yesterday. This one works: https://builder.blender.org/download/patch/PR118062/

Miguel Pozo commented on pull request blender/blender#118062 2024-02-13 16:59:36 +01:00
Workbench: Share shader cache across instances

I don't think that would be enough, std::array<int, 3> test = {1,2}; compiles just fine. I've added static asserts instead: static_assert(std::size(geometries) == geometry_type_len);

Miguel Pozo pushed to pull-workbench-static-shader-cache at pragma37/blender 2024-02-13 16:58:36 +01:00
8b5b8a95bd Static assert array size
Miguel Pozo pushed to main at blender/blender 2024-02-13 16:31:15 +01:00
9fb17c1ca4 Workbench: Skip per-sample sync in image renders
Miguel Pozo commented on issue blender/blender#114543 2024-02-13 15:42:01 +01:00
Overlay Next: Outline of selected objects not appearing, selection crashes

@lichtwerk Overlay Next is an experimental feature that it's not even in active development at the moment. I don't think it makes sense to raise priority in this case, even if it's a crash.

Miguel Pozo commented on pull request blender/blender#118062 2024-02-13 15:33:29 +01:00
Workbench: Share shader cache across instances

@blender-bot package

Miguel Pozo commented on issue blender/blender#116232 2024-02-12 21:12:41 +01:00
EEVEE Final render compositor glare node glitching out

But this do not happen after saving file in newer versions (i.e. saving file in 4.1 will not trigger the bug in 3.6).

I still can repro this in 4.1 after saving.

The issue is the…

Miguel Pozo pushed to main at blender/blender 2024-02-12 18:35:38 +01:00
7ca46bb25d Merge branch 'blender-v4.1-release'
1323b9912c Cleanup: Remove outdated comment
7821cf068c Fix: Workbench: Shadows
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Miguel Pozo pushed to blender-v4.1-release at blender/blender 2024-02-12 18:35:09 +01:00
1323b9912c Cleanup: Remove outdated comment
7821cf068c Fix: Workbench: Shadows
Compare 2 commits »
Miguel Pozo commented on issue blender/blender#114990 2024-02-12 17:20:31 +01:00
Regression: Workbench render performance issue

@Ian-Dorow Could you check performance with this build? blender/blender#118062 (comment)/

I get pretty much identical performance to 3.6 on an AMD…

Miguel Pozo commented on pull request blender/blender#118062 2024-02-12 17:15:56 +01:00
Workbench: Share shader cache across instances

@blender-bot package

Miguel Pozo pushed to pull-workbench-static-shader-cache at pragma37/blender 2024-02-12 17:00:43 +01:00
f681048459 Add DEBUG_SHADOW_VOLUME support back
b7881bbee2 Fix volume shader order
3662cedadf Update workbench_shader_cache.cc
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Miguel Pozo pushed to main at pragma37/.profile 2024-02-09 21:00:48 +01:00
c78ea9a55e Update reports/2024.md
Miguel Pozo created pull request blender/blender#118062 2024-02-09 20:53:37 +01:00
WIP: Workbench: Share shader cache accross instances