Scurest scurest
  • Joined on 2021-01-18
Scurest opened issue blender/blender#107671 2023-05-05 23:39:48 +02:00
Python: bpy.props with a setter but no getter don't work
Scurest commented on issue blender/blender#107554 2023-05-03 17:58:52 +02:00
Error Import GLB file

The generator is FBX2glTF. Perhaps this bug report is related: https://github.com/facebookincubator/FBX2glTF/issues/108.

Scurest commented on issue blender/blender#107554 2023-05-03 08:11:20 +02:00
Error Import GLB file

Please attach the actual file you tried to import.

The error comes from here

ca16cf7e8b/io_scene_g

Scurest commented on issue blender/blender#107194 2023-04-20 21:19:06 +02:00
AttributeGroup API: "active" is meaningless (always refers to all attributes, not the specific AttributeGroup) -- e.g. mesh.color_attributes.active

Also if you create a color attribute by going into Vertex Paint mode, it will still incorrectly return attributes["position"]. If you create a color attribute by going through the Properties…

Scurest opened issue blender/blender#107194 2023-04-20 21:14:35 +02:00
Python: wrong mesh.color_attributes.active
Scurest opened issue blender/blender#106248 2023-03-29 00:35:35 +02:00
Scripting: undo after mesh.separate causes crash
Scurest commented on issue blender/blender#105699 2023-03-12 20:38:41 +01:00
Importing a GLTF file results in a broken material node tree

This should already be fixed in 3.5+ by https://github.com/KhronosGroup/glTF-Blender-IO/pull/1821. You can download a beta from https://builder.blender.org/download/daily/ to check.

Scurest commented on issue blender/blender#89630 2023-03-09 09:02:22 +01:00
FBX/OBJ Import - Show Backfaces makes object look wrong and is ON by default.

That solves the most important case, which is when the alpha texture is all 1 so the material is morally opaque, which happens a lot with OBJ/FBX.

The downside is there are times when multiple…

Scurest commented on issue blender/blender#105512 2023-03-07 12:20:53 +01:00
Addons that use node_shader_utils.py import alpha blended materials incorrectly

Although closely related, this isn't an exact dupe. The new OBJ importer isn't written in Python anymore, so changing node_shader_utils won't do anything to it.

Scurest commented on issue blender/blender#105443 2023-03-04 21:25:16 +01:00
Color Attribute not affecting "bump" shader node

@mod_moder Use a "Color Attribute" (Add > Input > Color Attribute) node instead of an "Attribute" node.

Repros for me.

Scurest commented on issue blender/blender-addons#104437 2023-02-28 01:02:54 +01:00
X3D exports wrong normals

But those indices can be different (the missing "normalIndex" array).

Oh, you're right, I see now. The page I'm looking at is https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01

Scurest commented on issue blender/blender-addons#104437 2023-02-27 23:06:53 +01:00
X3D exports wrong normals

@Alvaro-Segura

What mano-wii means when he says "per-vertex normals" is one normal is stored for every Blender vertex. These normals are (AFAIK) always the average of the normals of the…

Scurest commented on issue blender/blender#105093 2023-02-24 00:16:12 +01:00
Model import bug (might be a regression) causes material look dark

Can you test on a more recent Blender, eg. 3.6 Alpha? This may be the same as https://github.com/KhronosGroup/glTF-Blender-IO/issues/1838, which is fixed.

Scurest opened issue blender/blender#105152 2023-02-23 19:27:29 +01:00
Python: removing a color attribute may leave a mesh without an active color attribute
Scurest opened issue blender/blender#105150 2023-02-23 19:10:51 +01:00
Regression: mesh.vertex_colors.new broken
Scurest commented on issue blender/blender#104955 2023-02-19 18:53:25 +01:00
Dynamic EnumProperty draws wrong characters for it's value

This is the known bug mentioned in the EnumPropery docs, "Python must keep a reference to the strings returned by the…