Scurest scurest
  • Joined on 2021-01-18
Scurest commented on issue blender/blender#117122 2024-01-15 16:25:12 +01:00
Using webp image textures fails to export glb/gltf

tess.blend in Blender

Blender.jpg

tess.glb in https://gltf-viewer.donmccurdy.com/

![Viewer.jpg](/attachments/ec43a9bc-b26a-4332-bfaa-9…

Scurest commented on issue blender/blender#110934 2023-08-08 19:16:47 +02:00
There is no "vertex color" node

The "Vertex Color" node was renamed the "Color Attribute" node (in 3.2 IIRC).

Scurest commented on issue blender/blender#110603 2023-07-29 04:42:26 +02:00
mathutils.Quaternion.slerp is non-linear

The effect you see is actually from a small bug in the script. start aliases obj.rotation_quaternion, so you are actually changing start in the loop.

start = obj.rotation_quaternion  #…
Scurest commented on issue blender/blender#108538 2023-07-14 07:33:20 +02:00
quaternion rotation values changing to inverse of what's needed when rotating beyond limits of current quaternion segment

I don't what Flip Quats (Alt F) does. I tried it and it appears to do nothing. But I don't think any operator you run after the fact could fix this; the information about which way you rotated is…

Scurest commented on issue blender/blender#108538 2023-06-22 23:55:42 +02:00
quaternion rotation values changing to inverse of what's needed when rotating beyond limits of current quaternion segment

@dr.sybren Starting from the default cube, view it from the top in object mode and hit R to start rotating. Spin around one full rotation counter-clockwise. It goes from 0 degrees to 360 degrees.…

Scurest commented on issue blender/blender#108538 2023-06-02 22:08:26 +02:00
quaternion rotation values changing to inverse of what's needed when rotating beyond limits of current quaternion segment

Note that this is inconsistent with Eulers, which work as expected. If you spin the bone around a full revolution in Euler mode you go 0° -> 360°. The equivalent for quaternions would be to go 1…

Scurest opened issue blender/blender#108053 2023-05-18 19:09:57 +02:00
Collada Export: texcoord set="N" no longer starts at 0
Scurest opened issue blender/blender#107671 2023-05-05 23:39:48 +02:00
Python: bpy.props with a setter but no getter don't work
Scurest commented on issue blender/blender#107554 2023-05-03 17:58:52 +02:00
Error Import GLB file

The generator is FBX2glTF. Perhaps this bug report is related: https://github.com/facebookincubator/FBX2glTF/issues/108.

Scurest commented on issue blender/blender#107554 2023-05-03 08:11:20 +02:00
Error Import GLB file

Please attach the actual file you tried to import.

The error comes from here

ca16cf7e8b/io_scene_g

Scurest commented on issue blender/blender#107194 2023-04-20 21:19:06 +02:00
AttributeGroup API: "active" is meaningless (always refers to all attributes, not the specific AttributeGroup) -- e.g. mesh.color_attributes.active

Also if you create a color attribute by going into Vertex Paint mode, it will still incorrectly return attributes["position"]. If you create a color attribute by going through the Properties…

Scurest opened issue blender/blender#107194 2023-04-20 21:14:35 +02:00
Python: wrong mesh.color_attributes.active
Scurest opened issue blender/blender#106248 2023-03-29 00:35:35 +02:00
Scripting: undo after mesh.separate causes crash
Scurest commented on issue blender/blender#105699 2023-03-12 20:38:41 +01:00
Importing a GLTF file results in a broken material node tree

This should already be fixed in 3.5+ by https://github.com/KhronosGroup/glTF-Blender-IO/pull/1821. You can download a beta from https://builder.blender.org/download/daily/ to check.

Scurest commented on issue blender/blender#89630 2023-03-09 09:02:22 +01:00
FBX/OBJ Import - Show Backfaces makes object look wrong and is ON by default.

That solves the most important case, which is when the alpha texture is all 1 so the material is morally opaque, which happens a lot with OBJ/FBX.

The downside is there are times when multiple…

Scurest commented on issue blender/blender#105512 2023-03-07 12:20:53 +01:00
Addons that use node_shader_utils.py import alpha blended materials incorrectly

Although closely related, this isn't an exact dupe. The new OBJ importer isn't written in Python anymore, so changing node_shader_utils won't do anything to it.

Scurest commented on issue blender/blender#105443 2023-03-04 21:25:16 +01:00
Color Attribute not affecting "bump" shader node

@mod_moder Use a "Color Attribute" (Add > Input > Color Attribute) node instead of an "Attribute" node.

Repros for me.