Have you tried with the latest driver from a few days ago? It resolves the benchmark scene crash at least. https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows…
I think this might be what I was trying to fix in blender/blender#105618 but I am not skilled enough to actually get it into a mergeable state.
Definitely…
Awesome find. This is exactly the kind of in depth knowledge that I don't have. Although I think I see a little bit of green peeking through more than on my render? That might be resolution…
Confirmed on Arc A770 on Windows 11.
System Information Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: Intel(R) Arc(TM) A770 Graphics Intel 4.6.0 - Build 31.0.101.5522 …
5522 seems fine, so I'll be sticking with that until there's a fix for the memory fallback. Thanks!
Verified here too.
System Information Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: Intel(R) Arc(TM) A770 Graphics Intel 4.6.0 - Build 31.0.101.5522
**Blender…
The resolution in #93551 for exporters appears to be "I hope" which IMHO is not a very good strategy when it comes to software ;) Also the task for double checking on the exporters was not…
We can reproduce it but we haven't fully root caused the issue yet.
- Hair do appear in preview with other scenes like Koro.
- Increasing BVH build quality has no effect.
- I've…
Were you using the environment variable
CYCLES_ONEAPI_ALL_DEVICES=1
? There is a sycl runtime issue with our default value forONEAPI_DEVICE_SELECTOR
environment variable when it's set, that…
Updating to 5762 appears to have fixed it. You may want to document as a known issue as the driver version I was running is only a month old. It may also have involved multi-GPU as I have my iGPU…
Sorry, I commented on the old bug on accident!
Chiming in here. I don't have a test case file I can share but I can confirm the observations: motion blur + persistent data results in occasional…
Updating to studio driver 555.99 did not resolve the issue. I still get disappearing curves. I'll see if cycles debug log says anything interesting.
Chiming in here. I don't have a test case file I can share but I can confirm the observations: motion blur + persistent data results in occasional one-frame glitches where animated curves straight…
A PR for the UI or for the default distance? I don't have the knowledge to make a UI change. I agree though that it would be very nice to have it as a UI value. Right now it's hardcoded in the…
I recompiled Blender with the old radius of 0.001f and it works much better. Curve collision is useless in current form with 1:1 scale.
I don't observe any huge freezing issues. The only…