I recompiled Blender with the old radius of 0.001f and it works much better. Curve collision is useless in current form with 1:1 scale.
I don't observe any huge freezing issues. The only…
Attaching repro case so I can link to it on the devtalk thread. Flip between Eevee and Cycles and see the difference where Cycles forces rounded normals.
As a side note, Eevee does not pick up…
I've been poking at this, mostly in the code in curve_intersect.h, which has the intersection code for both rounded ribbon and 3d curve curves.
Comparing it to 2.83 in geom_curve_intersect.h…
@Raid9000 can you test with https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows.html posted today? this fixed my A770 crashing issue that has been happening…
5186 seems to solve the issue: https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows.html
Renaming the blender executable works as a temporary workaround (thanks @xavierh)
Jan 7th Blender 4.1 alpha 268f93d7639b + latest Intel drivers 5084 also crash, so 4.1 Alpha has the bug as well.
It is literally impossible to use Blender in this state once the scene grows to…
Not able to redo the crash in 4.1 build
Aaaa why didn't I think to test it in 4.1? I can confirm. 4.1 does not crash as of January 3rd, the most convenient build I had locally.
Edit: This is the correct test case file! My bad. The other file is for 3.5.
For that bug I do want to confirm that 101.5074 does not fix the issue for me.
I'll be happy to test any patches/builds and driver combos as needed.
There is no [project name].crash.txt.
The graphics (kernel) driver itself is crashing in reaction to what Blender 4.0 is doing differently than Blender 3.6, on newer driver versions only.
@mano-wii attached to report.
I had to reinstall the latest Intel GFX driver 5084_101.5122 as I am running 4900 to avoid crashes. As a data point, 3.6 does not crash or cause a TDR under any…
Possible reproduction file included.
Might be duplicate of blender/blender#111091 @weizhen /?
the light is showing with a larger radius (1m) in the properties panel when newer blender…