At risk of sounding like tech support, have you rebooted since?
Occasionally Blender will crash on my A770 in a way where I can't launch blender again without restarting the PC. I don't know…
Update: "Clear Sculpt Mask Data" under Geometry Data resolves the issue. So does clearing the mask.
As for how the mask got so messed up, no idea--I don't use it very often...
Well, that's definitely one of the crashes I've been hitting lately. I feel frustrated that something that was working fine in 3.5 is broken in 3.6 LTS, which is supposed to be more stable. Users…
Actually, I suggest we just revert that commit in 82ca3d3604 or consider this a known issue in 3.6. "Add rest position" is quite a new feature that is only really helpful for the new hair system…
I can confirm this on my Arc A770 on Windows 11 using the provided file. All that is needed is to open it, go to Shading workspace (maybe unnecessary), flip from Combined to Shadow, and then back…
@PratikPB2123 can you please try again but with GPU Subdivision toggled to its opposite state? (Preferences -> Viewport)
This changes the result in the render as well, for me, on both Intel and…
You're right, my bad--a factory setup shows consistent rendering. What's strange is that the normals appear to be different even in the viewport solid view. I'm not sure what would change that. I…
Result from another user's AMD RX 580 appears to match the Intel A770 result
I've added a .blend file to reproduce. I narrowed it down to a simple shader with an alpha image controlling a Mix node between a Principled BSDF and a Transparent BSDF.
Confirmed fixed. Systems made with 3.5 beta before 4f18022f80 will need to make a new fur system. The one in 3.5.1 behaves properly. Thanks.