Ok, the bug is gone in 4.3. I'll take you word that it's also fixed in 4.2.1.
This issue was so bad I actually took the effort to learn Unreal Engine 5 and marveled at its smooth performance.
That's probably the best solution for Blender's performance issues - just…
Could you explain a bit more how this works? Do we need to create this [portable] folder in Blender's root directory and then add config folder and any other assets inside it?
@nickberckley
When I set it up with Context Property first it works as expected and Active Scene isn't importing anything.
How can I setup a driver to reference Active Scene? I don't see…
So turns out it's caused by Link Materials To
option in Preferences>Editing>New Objects
When it's set to Object
, it's possible to create a material slot only on one instance of the object…
Would this change also fix the memory usage problem? blender/blender#109978
Can we keep this as a feature? I would prefer to set a specific window size myself via the startup file, instead of always opening in full-screen.
I don't understand the reasoning here. If a material is referencing a scene property, what's the point of importing entire scene with ALL of its objects (which are unrelated)? This is a terrible…
This is a great improvement. For me, in a scene with lots of trees and cars, memory usage went down from 5700mb to 4760mb. And no drop in performance.👌
Would love to see more memory…