I propose that each painted texture not saved get automatically flagged as fake user saved as packed asset, so it can automatically be saved in each autosaves (could be a setting that could be…
I have the same issue, removing light-tree remove the blocky volume of the VDB file (which isn't visible when there isn't the volume-cube that serve as godray light) but makes it impossible to…
Hi, I can confirm that this is indeed a bug and one that prevent a lot of usage of the VSE, and slow down all workflow, on blender 4.2.1 release candidate I still have this bug, going from 120fps…
Hi, I have committed a new version that I hope resolve previous issue.
I have added a cylinder radius value (as doing angle would have been a bit harder without much gain for the user in my…
I'm not sure if "distortion around the pole" is really self explaining, in fact the poles can't really be seen in cylindrical projection (as the topology of a cylinder doesn't allow any ray to go…
I'm not sure if replacing height with vertical field of view angle would be the best approach. Cylindrical projection is different from perspective projection, and its use cases tend to be more…
I can confirm, the problem seems fixed in 4.2.
Hi, how long until this feature get ready, is it on the roadmap somewhere? Thank you 🙏