Daniel Salazar zanqdo
Daniel Salazar pushed to main at blender/blender 2023-04-12 23:53:49 +02:00
2b565c6bd0 UI: Add slash character support to fuzzy search initials mode
Daniel Salazar merged pull request blender/blender#106838 2023-04-12 23:53:49 +02:00
UI: Add slash character support to fuzzy search initials mode
Daniel Salazar commented on pull request blender/blender#105935 2023-04-12 02:28:40 +02:00
WIP: Surface-Deform-GP-Modifier-Blender-v3.5

Package build started. Download here when ready.

Try several times, but I don't get you to blind surface to the greasepencil.

Eh…

Daniel Salazar pushed to fuzzy-search-separate-slashes at zanqdo/blender 2023-04-12 02:20:41 +02:00
e5fcb97813 Missing BLI_assert
Daniel Salazar created pull request blender/blender#106838 2023-04-12 02:18:28 +02:00
Add slash character support to fuzzy search initials mode
Daniel Salazar created branch fuzzy-search-separate-slashes in zanqdo/blender 2023-04-12 02:14:22 +02:00
Daniel Salazar pushed to fuzzy-search-separate-slashes at zanqdo/blender 2023-04-12 02:14:22 +02:00
5e692b213a Add the slash char to the fuzzy search separators
5df8e35da7 UI: Add slash separators to Hue/Saturation/Value
4170545dc5 Fix #106828: Extrude individual mode crash on mesh with no faces
f8108d6dfd UI: Rename Bright/Contrast to Brightness/Contrast
fd234fe1ce Fix #106745: Subdivision surface crash with more than 8 UV maps
Compare 10 commits »
Daniel Salazar deleted branch rename-hue-saturation-value from zanqdo/blender 2023-04-11 23:48:19 +02:00
Daniel Salazar pushed to main at blender/blender 2023-04-11 23:48:16 +02:00
5df8e35da7 UI: Add slash separators to Hue/Saturation/Value
Daniel Salazar merged pull request blender/blender#106721 2023-04-11 23:48:16 +02:00
UI: Add slash separators to Hue/Saturation/Value
Daniel Salazar pushed to rename-hue-saturation-value at zanqdo/blender 2023-04-11 23:41:02 +02:00
eb593948bf Turns out im bad at solving merging conflicts
Daniel Salazar pushed to rename-hue-saturation-value at zanqdo/blender 2023-04-11 23:38:51 +02:00
f0de2c109e Fixed one bad merge
Daniel Salazar pushed to rename-hue-saturation-value at zanqdo/blender 2023-04-11 23:35:57 +02:00
41e58a00e6 Merge branch 'main' into rename-hue-saturation-value
4170545dc5 Fix #106828: Extrude individual mode crash on mesh with no faces
f8108d6dfd UI: Rename Bright/Contrast to Brightness/Contrast
fd234fe1ce Fix #106745: Subdivision surface crash with more than 8 UV maps
99c630cd9c Fix #106802: Incorrect modifier deform evaluation result
Compare 41 commits »
Daniel Salazar deleted branch brightness-contrast-node-rename from zanqdo/blender 2023-04-11 21:32:43 +02:00
Daniel Salazar pushed to main at blender/blender 2023-04-11 21:32:41 +02:00
f8108d6dfd UI: Rename Bright/Contrast to Brightness/Contrast
Daniel Salazar merged pull request blender/blender#104998 2023-04-11 21:32:41 +02:00
UI: Rename Bright/Contrast to Brightness/Contrast
Daniel Salazar commented on pull request blender/blender#105935 2023-04-11 20:56:30 +02:00
WIP: Surface-Deform-GP-Modifier-Blender-v3.5

@blender-bot package

Daniel Salazar created pull request blender/blender#106750 2023-04-10 02:03:28 +02:00
WIP: Change the name of Invert nodes to Invert Color
Daniel Salazar pushed to rename-invert-node at zanqdo/blender 2023-04-10 01:50:42 +02:00
3b0dcffbbf Change the name of Invert nodes to Invert Color
cc5128f6ca Realtime Compositor: Implement Fog Glow Glare node
625ba3cb5d Realtime Compositor: Implement Displace node
b939b60c3f Realtime Compositor: Implement Z Combine node
7a267aa000 DRW: Selection Occlusion
Compare 6 commits »
Daniel Salazar created branch rename-invert-node in zanqdo/blender 2023-04-10 01:50:41 +02:00