In short, prevous behavior was bad between id stacks, but good inside the id stack. The current one is good between id stack, but bad inside the id stack. It is possible to design the unified…
Technically, no, it wasnt - there were a messup during transition of a name between id stacks so developers made the right step.
The problem is that step is not functionally complete and…
"Extrude, tweak, and delete geometry with precision along a surface".
Technically, it support snapping during dragging actions and utilize view plane during pointing actions.
Will be an option "Set Snap Base" and "Add Snap Point" into uv window this will make it much easier to work with uv's I'm sorry if I'm writing in the wrong task
Some GSoC participants want…
Nice to see polygonal lasso concept. A couple of questions
- Will it support object/edit mode?
- How about the ability to start/draw polygonal lasso via Ctrl+RMB clicks, similar to regular lasso?
Deselecting selected is intentional behaviour of a toggle mechanics, which allow to detect that the selection has been cleared, for example, when the model or UV is too huge and occupies the…
Yes, in Maya it has never been solved, in Max it was solved because it has extended instancing that includes one-way refrencing.
Speaking of Shift+RMB, as far as I know it is not used for gizmo…
I guess such a solution may interest @ideasman42, since he also tried to handle this issue.
@PratikPB2123 It looks I caught an issue - the problem is that descending order rule also follow outer stack naming, which could be considered as a violation of a non-silent behaviour.
If you…
Technically, stack mechanics is not a problem, but a solution to the problem which, for example, is not solved in Maya yet, and more likely will never be solved in 3dsmax. It has simple (but not…
I'm not sure why you're relating this fix with Maya.
I can try to explain if you don't mind. Any user is represented by attribution (practical are where software is used) and background…
Yes, stack mechanics it is related to UI/UX in the context of a copies datahandling. It allow to flexibly manage copies.
Quotation from the task:
This last case is bad/dangerous imho, as we are silently renaming some data without let it know to the user. Here is how to reproduce (seems order of renaming and name…
@PratikPB2123 because the logics is different. There is a difference between indexed (with numeric suffix - such as NAME.001) and not indexed names (without numeric suffix - such as NAME) Non…
Though this was an intentional change to avoid changing the names of non-selected IDs: 195bb4f8f5
Sounds like fixing broken nail with finger amputation. We need that functionality to handle…
For sure, it would be nice to implement regular duplication and extrude functionality now, since Blender is ready for that, at it will not take much efforts, but it would be nice to have duplicate…
ALT+gizmo isn't great, as it might mess with peoples navigation which is used extremely often.
Can you please explain which way, I am not sure if I got this point right.