I can see the benefits to it
A point of not undoable 3dcursor is to prioritize the selection undo, which allow to perform quite common mechanics - when you have complex selection, you are…
Using CTRL + [1, 2..] is not registered as a modifier
Not undoable subd allow to check how topological changes corellates with subd appearance during subd modeling, but it require compostional…
Moving the 3D cursor is registered as a move action, but undo/redo does not apply to it
This is intentional since undoable 3d cursor makes no sence - because it is has a user defined…
For the records (since this was closed without comment), the base point feature is featured in 4.0 now, so…
There was M (multiple) key functionality mentioned for duplicating functions, that has not been covered, but okay.
a custom format Yes, there were a problem with detecting if zip is installable as an addon (or is just, say, a repository zip download).
@scurest Meshlab can import obj pointclouds but cant import obj loose edges (Blender does the opposite - it imports loose edges but not pointclouds) So meshlab could possibly be a reference.
It is not uncommon to find OBJ files where all the different points/vertices are listed first,
Sure! The whole point of the solution is to parse the entire obj file during import and build…
In short, prevous behavior was bad between id stacks, but good inside the id stack. The current one is good between id stack, but bad inside the id stack. It is possible to design the unified…
Technically, no, it wasnt - there were a messup during transition of a name between id stacks so developers made the right step.
The problem is that step is not functionally complete and…
"Extrude, tweak, and delete geometry with precision along a surface".
Technically, it support snapping during dragging actions and utilize view plane during pointing actions.
Will be an option "Set Snap Base" and "Add Snap Point" into uv window this will make it much easier to work with uv's I'm sorry if I'm writing in the wrong task
Some GSoC participants want…
Nice to see polygonal lasso concept. A couple of questions
- Will it support object/edit mode?
- How about the ability to start/draw polygonal lasso via Ctrl+RMB clicks, similar to regular lasso?
Deselecting selected is intentional behaviour of a toggle mechanics, which allow to detect that the selection has been cleared, for example, when the model or UV is too huge and occupies the…
Yes, in Maya it has never been solved, in Max it was solved because it has extended instancing that includes one-way refrencing.
Speaking of Shift+RMB, as far as I know it is not used for gizmo…