Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on issue blender/blender#123287 2024-06-18 18:52:14 +02:00
2 actions not being registered to the undo/redo history

I can see the benefits to it

A point of not undoable 3dcursor is to prioritize the selection undo, which allow to perform quite common mechanics - when you have complex selection, you are…

Paul Kotelevets commented on issue blender/blender#123287 2024-06-17 20:45:22 +02:00
2 actions not being registered to the undo/redo history

Using CTRL + [1, 2..] is not registered as a modifier

Not undoable subd allow to check how topological changes corellates with subd appearance during subd modeling, but it require compostional…

Paul Kotelevets commented on issue blender/blender#123287 2024-06-17 20:36:52 +02:00
2 actions not being registered to the undo/redo history

Moving the 3D cursor is registered as a move action, but undo/redo does not apply to it

This is intentional since undoable 3d cursor makes no sence - because it is has a user defined…

Paul Kotelevets commented on issue blender/blender#45734 2024-06-16 13:20:11 +02:00
Grab, rotate, scale with basepoint

"rotate center"? Can you explain it a bit more?

Paul Kotelevets commented on issue blender/blender#45734 2024-06-14 21:17:22 +02:00
Grab, rotate, scale with basepoint

For the records (since this was closed without comment), the base point feature is featured in 4.0 now, so…

Paul Kotelevets commented on issue blender/blender#45734 2024-06-14 11:18:19 +02:00
Grab, rotate, scale with basepoint

There was M (multiple) key functionality mentioned for duplicating functions, that has not been covered, but okay.

Paul Kotelevets commented on pull request blender/blender#118936 2024-06-07 15:07:58 +02:00
Add Khronos PBR Neutral tone mapper

Its awsm to see a progress in that direction.

Paul Kotelevets opened issue blender/blender#122380 2024-05-28 16:14:17 +02:00
Polybuild keys assignment contradiction.
Paul Kotelevets commented on issue blender/blender#122147 2024-05-24 22:41:57 +02:00
Out of the box (extensions) experience

a custom format Yes, there were a problem with detecting if zip is installable as an addon (or is just, say, a repository zip download).

Paul Kotelevets commented on issue blender/blender#106428 2024-05-22 06:17:18 +02:00
OBJ: support importing loose points (point clouds) when mesh data is also present

@scurest Meshlab can import obj pointclouds but cant import obj loose edges (Blender does the opposite - it imports loose edges but not pointclouds) So meshlab could possibly be a reference.

Paul Kotelevets commented on issue blender/blender#106428 2024-05-21 12:08:13 +02:00
OBJ: support importing loose points (point clouds) when mesh data is also present

It is not uncommon to find OBJ files where all the different points/vertices are listed first,

Sure! The whole point of the solution is to parse the entire obj file during import and build…

Paul Kotelevets commented on issue blender/blender#119139 2024-04-29 02:00:40 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

In short, prevous behavior was bad between id stacks, but good inside the id stack. The current one is good between id stack, but bad inside the id stack. It is possible to design the unified…

Paul Kotelevets commented on issue blender/blender#119139 2024-04-26 17:48:40 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Technically, no, it wasnt - there were a messup during transition of a name between id stacks so developers made the right step.

The problem is that step is not functionally complete and…

Paul Kotelevets commented on issue blender/blender#120692 2024-04-18 15:35:06 +02:00
Missing Poly Build operator description in Tools Bar (Edit Mode)

"Extrude, tweak, and delete geometry with precision along a surface".

Technically, it support snapping during dragging actions and utilize view plane during pointing actions.

Paul Kotelevets commented on issue blender/blender#108669 2024-03-20 08:56:08 +01:00
Snap Polishing
Paul Kotelevets commented on issue blender/blender#119353 2024-03-20 01:47:31 +01:00
UX: Polyline Gesture

Sounds great! Thank you.

Paul Kotelevets commented on issue blender/blender#108669 2024-03-19 21:24:24 +01:00
Snap Polishing

Will be an option "Set Snap Base" and "Add Snap Point" into uv window this will make it much easier to work with uv's I'm sorry if I'm writing in the wrong task

Some GSoC participants want…

Paul Kotelevets commented on issue blender/blender#119353 2024-03-19 21:13:06 +01:00
UX: Polyline Gesture

Nice to see polygonal lasso concept. A couple of questions

  • Will it support object/edit mode?
  • How about the ability to start/draw polygonal lasso via Ctrl+RMB clicks, similar to regular lasso?
Paul Kotelevets commented on pull request blender/blender#119199 2024-03-12 08:52:49 +01:00
Fix: Select all toggle deselects everything if previous selection exists

Deselecting selected is intentional behaviour of a toggle mechanics, which allow to detect that the selection has been cleared, for example, when the model or UV is too huge and occupies the…

Paul Kotelevets commented on pull request blender/blender#118968 2024-03-12 07:38:11 +01:00
WIP: Shift Extrude and Duplicate of meshes and objects

Yes, in Maya it has never been solved, in Max it was solved because it has extended instancing that includes one-way refrencing.

Speaking of Shift+RMB, as far as I know it is not used for gizmo…