I think it was trying to preserve.
It looks like if developers tried to preserve a system they dont know how to use.
Pie menus
This is not the way quick combinatorial acces in dynamic…
I used hotkeys to control armature layer visibility frequently. This is because complex rigging belongs to multiref-related workflows, quick access slots system (slots UI and hotkeys) is…
Text Info shows last Collection selected as the Collection for the next object selected instead of the Collection to which it belongs. This is true in latest 3.3.65 official and daily, as well…
I thought about interoperability solutions for a while, and has come to conclusion that doubleclick is a nice mechanics for selecting a single collection, since such an action is imperative, but…
I like both minimalistic style of a proposed icons and their correspondance to the viewport.
All of the vertex, edge, face selection icons are not related to snaps.
So, if you have 10 projects, in some you have to save materials, in some you have to save only textures and in some you have to save only geonodes but not the others, it could not be considered…
And if you are a freelancer who work with several companies with different requirements (different options set), would not be that mind messing?
Would you like to turn it off if there would be such an option?
Because if data is autofaked during collaboration the data is supposed to be shred by other user or all the participants are supposed to live in massive dump of someone's data.
The problem of such kind of a solutions is that they fit personal use only. Proper solution which could satisfy collaboration is still unknown.
I think that the main problem of overlays is that they are compatible with limited workflow range, addons that use overpays like hops or decal machine are designed for quite specific goals, so…
Some time ago a special retopology shading has been added, it allow to see deeper than surface of a retopied object (which represents an object outside of edit mode, like here), and the ability to…
The current behavior of ignoring objects outside of edit mode seems arbitrary.
It is not very clear from the description. As far as I remember, taking into account surfaces of objects…
@mano-wii i there was a lot of discussions about occluded selection, and even a separate research made by Lcas with a special build.
Here is the comparison I made to make sure we discuss the same thing.
also changed the face selection color to be less red as asked by @1D_Inc
Red (grapefruit) orange color has less energy than orange orange, I've been struggling with detecting the selection…
I tested the latest build (win version has been updated) and found it pretty solid. I am not sure about brown-reddish tones in vertices mode by default, since I find them [hard to detect](https://…
From what I understand from the comments made, it seems to be a question of "is this just a single studio request for some obscure tool" or something. Is that correct?
It is the opposite. I…