Blender isn't getting more and more nodebased, it always has been, as always nodes represents different local workflows from the very beginning. Also not sure how adding nodes method is related…
Making videos is a nice explicit tool. For example we use it during workflow design process for practical analysis - detecting flaws and solutions comparisons.
In my opinion such a concept has flaws in too longer string input or much more scrolling to reach the desired result in comparison to underscores. That was the reason of a PGP approach which…
Interesting, that there are planned transform QWER hotkeys for IC, but not for default GEARS.
This is based on the Mask Pie Menu in mesh sculpt mode. THis will help to
- free up all other selection shortcuts
A question - what kind of a shorcuts are supposed to be freed up?…
Generally looks good. Logically I find
Alt-1
andAlt-2
a bit odd/awkward . Number keys typically set a slot (in general but also in Blender), might keys be used that are more often used to…
My main goal is to use it for the node add menu. Staying only at the top level would make using the search way too slow.
Sure, but doesn't it already have some? ![изображение](/at…
As far as I remember, tilda was not mapped because some keyboards missing it
"Keymap" seems to be a bette term than "Shortcuts", since it is similar to preferences naming
I think that "duplicate" is a better term than "copy", which is usually related to clipboard.
I think all of it worths at least mentioning and taking into account during long-term UV development, since there are indeed lots of aspects that forms workflow-dependent demands picture.
We usually give a massive tests to interactions behaviour in order to make sure, it is hard to say on a fly.
It seemed to me that ctrl+shift was mentioned in the video, but it wasnt displayed.…
Interesting video. Not sure about Shift+doubleclick solution. The problem is that UX-wise doubleclicks misclicking are usually hard to distinguish in cases when the result is not obvious (for…
I agree that Alt solution is a better choice for 2.7 keymap since that navigation style was designed to bring the least amount of interference.
@dr.sybren It is not specifically about 2.8, it is about development style in general, when one developer corrupts some functionality and the other cuts it out as corrupted instead of fixing.
We wrote a python tool for collapsing duplicating materials for different purposes, including that one.
@brecht in theory yes, but you hardly ever know the order the collections are in the scene, so you need to check in the outliner anyway at which point it's easier to click on the eye icon …
As far as I know, the community has not moved beyond the IsKeyFree addon functionality.
https://docs.blender.org/manual/en/latest/addons/development/is_key_free.html