- Colombia
- https://www.trinumedia.com/
-
Tech Artist, 3D Generalist, hobbie coder, helps maintain Bforartists, a fork of Blender that has a different GUI paradigm.
- Joined on
2017-08-11
What are the chances of getting this commit to master soon?
Per the request for feedback from the weeklies on devatalk: I am pro the UX of adding more warnings, either permenant with versioning warnings on overwrite or save as. Good proposal and solution…
An addon with drag and drop has been developed, but it does a DLL swap out - maybe studying how that works to implement here will help:
[https://github.com/mika-f/blender-drag-and-drop](https://…
Talking to some friends on Erindales discord server, everyone I've talked to of this patch would also like this accessible from the 3D View property shelf and/or the geometry nodes property shelf…
Thanks for clarifying @PratikPB2123 , seems the issue is more specific with the "Realize Instances" node. I will make another specific task for it.
To clarify, using shade smooth before or after getting mesh data from a collection makes the Autosmooth override useless in the parent geometry nodes object - making it default to parent object…
Looks like this MAY be intended behaviour, where autosmooth in the Properties Editor>Mesh>Normals panel overrides the geometry nodes settings...
![blender_EFW2SnLDUw.gif](/attachments/c7b46c8e-…
This bug still is around. Any clue as to how to fix this? Why this would not work with custom keymaps?
Any update on this one? Custom keymaps still can't work with this operator in the VSE.