Cedric Steiert Bujus_Krachus
  • Germany
  • Game Engineering Student, modeller, coder and gamer :D

  • Joined on 2021-01-09
Cedric Steiert commented on issue blender/blender#124233 2024-07-05 14:53:03 +02:00
appending adds all collections (ignoring the selection)

In yur provided House.blend the objects Light.house and Light.environment are the cause. Move them to the right collection respectively and only the collection SceneObjects gets appended.…

Cedric Steiert commented on issue blender/blender#124233 2024-07-05 14:33:24 +02:00
appending adds all collections (ignoring the selection)

Hi, are you using Append from File menu? Or did you move these files to asset library and using the Append import type from asset browser? Could you provide a simple demo file where it happens?

Cedric Steiert commented on issue blender/blender#124126 2024-07-04 01:14:33 +02:00
GPU crashes when rendering

Try the steps listed there: https://docs.blender.org/manual/en/latest/troubleshooting/crash.html

As it's happening on all blender versions and projects's it most likely not a bug, but a systems…

Cedric Steiert commented on issue blender/blender-addons#105385 2024-07-04 01:04:55 +02:00
Issue with importing FBX files in Blender 4.1.1

Hi, it's similar to blender/blender-addons#105049.

Usually this is caused due to a interefering/incompatible 3rd party addon which uses PySide. So try…

Cedric Steiert commented on issue blender/blender-addons#105379 2024-07-02 16:46:11 +02:00
Blender Crashing due to Bsurfaces GPL Edition (1, 8, 2)

Can't replicate with the provided steps unfortunately. It could however be somewhat related to blender/blender-addons#103077 as the described steps sound…

Cedric Steiert closed issue extensions/print3d_toolbox#1 2024-07-02 12:33:24 +02:00
Zero Area Faces detected as Non Manifold Edges
Cedric Steiert commented on issue extensions/print3d_toolbox#1 2024-07-02 12:33:24 +02:00
Zero Area Faces detected as Non Manifold Edges

Ah ok, thank you for the explanation, was a misunderstanding from m side, as the original report only had a screenshot attached. Indeed when creating a face it gets detected as zero area face and…

Cedric Steiert opened issue extensions/print3d_toolbox#1 2024-07-01 22:26:40 +02:00
Zero Area Faces detected as Non Manifold Edges
Cedric Steiert commented on issue blender/blender#99440 2024-07-01 08:17:16 +02:00
OSError: [WinError 233] No process is on the other end of the pipe

@LazyDodo sorry for the wall of text, but those are my current conclusions, as information is all scattered around in different threads.

I took a quick look at all the previous reports i could…

Cedric Steiert commented on issue blender/blender-addons#105375 2024-07-01 06:34:43 +02:00
I cant install 3D hair Brush,

https://docs.vfxgrace.com/3d-brush/8-update-log.html#v4-5-2023-11-04

Support Blender 4.0

Use blender 4.0 and the activation of the addon works.

Please report the bug for blender 4.1 to…

Cedric Steiert commented on issue blender/blender-addons#104540 2024-07-01 00:43:23 +02:00
3D-print toolbox

Does Blender 4.0 have the same issue?

Yes and no. Seems to be a technical limitation of STLs

https://blender.stackexchange.com/a/7543:

Apparently, STL's do not have a unit. However, the…

Cedric Steiert commented on issue blender/blender-addons#104657 2024-06-30 21:28:50 +02:00
Boolean Add On and Modifier Bug

The described issue is due to the double faces (aka self intersecting faces (= if either of the parts has faces that go through each other)). Cleaning those up results in a working boolean exact…

Cedric Steiert commented on issue blender/blender-addons#104653 2024-06-30 15:30:21 +02:00
Align Tools - Transform Bug: 'Align Selected to Active'

Looking through some old reports, can confirm this with current Align Tools addon version 0.3.5 in blender 4.1+. Seems like the transforms source object get's it's transform vector overriden…

Cedric Steiert commented on issue blender/blender-addons#105231 2024-06-30 13:16:53 +02:00
Cell Fracture doesn't apply materials properly to interior/exterior faces in Blender 4

Tbh i can't see any notable difference between blender 3.6 and 4.0. According to your report blender 3.6 works fine whilst 4.0 does not. I used Object > Quick Effects > Cell Fracture to…

Cedric Steiert commented on issue blender/blender-addons#105351 2024-06-30 12:39:07 +02:00
FBX export fails to export shapekeys if material Link dropdown is set to Object

Can confirm for blender 3.6.4 (or like your described 3.6.12), but seems to be fixed since blender 4. I tested it with blender 4.0, 4.1, 4.2 and it works just fine. See the attached .fbx output…

Cedric Steiert commented on issue blender/blender-addons#105331 2024-06-30 00:33:04 +02:00
blender is crashing while using bsurfaces mesh addon in retopology

Hi, i just tested the addon myself for a basic shape and blender does not crash. Is this issue still relevant to you as there has been no activity lately?

At the current state this report does…

Cedric Steiert commented on issue blender/blender#123953 2024-06-29 23:55:10 +02:00
Odd Rotation when Dragging and Dropping Objects from Outliner or Asset Browser

I wouln't necessariliy consider this a bug as your described issue only occurs when the snapping target got it's rotation applied beforehand (meaning that the rot value is 0 as the rotation got…

Cedric Steiert commented on issue blender/blender#123944 2024-06-29 16:21:43 +02:00
Blender adds frame number suffix to image files not rendered during animation.

Not a bug, it's expected behaviour of the File Output Node

This node writes out an image, for each frame range…