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2021-01-09
In yur provided House.blend
the objects Light.house
and Light.environment
are the cause. Move them to the right collection respectively and only the collection SceneObjects
gets appended.…
Hi, are you using Append
from File menu?
Or did you move these files to asset library and using the Append
import type from asset browser?
Could you provide a simple demo file where it happens?
Try the steps listed there: https://docs.blender.org/manual/en/latest/troubleshooting/crash.html
As it's happening on all blender versions and projects's it most likely not a bug, but a systems…
Hi, it's similar to blender/blender-addons#105049.
Usually this is caused due to a interefering/incompatible 3rd party addon which uses PySide. So try…
Can't replicate with the provided steps unfortunately. It could however be somewhat related to blender/blender-addons#103077 as the described steps sound…
Ah ok, thank you for the explanation, was a misunderstanding from m side, as the original report only had a screenshot attached. Indeed when creating a face it gets detected as zero area face and…
@LazyDodo sorry for the wall of text, but those are my current conclusions, as information is all scattered around in different threads.
I took a quick look at all the previous reports i could…
https://docs.vfxgrace.com/3d-brush/8-update-log.html#v4-5-2023-11-04
Support Blender 4.0
Use blender 4.0 and the activation of the addon works.
Please report the bug for blender 4.1 to…
Does Blender 4.0 have the same issue?
Yes and no. Seems to be a technical limitation of STLs
https://blender.stackexchange.com/a/7543:
Apparently, STL's do not have a unit. However, the…
The described issue is due to the double faces (aka self intersecting faces (= if either of the parts has faces that go through each other)). Cleaning those up results in a working boolean exact…
Looking through some old reports, can confirm this with current Align Tools
addon version 0.3.5
in blender 4.1+.
Seems like the transforms source object get's it's transform vector overriden…
blender/blender-addons#105197 looks related, as activating the addon add_mesh_extra_objects
throws ModuleNotFoundError: No module named numpy
error.…
Tbh i can't see any notable difference between blender 3.6 and 4.0. According to your report blender 3.6 works fine whilst 4.0 does not.
I used Object > Quick Effects > Cell Fracture
to…
Can confirm for blender 3.6.4 (or like your described 3.6.12), but seems to be fixed since blender 4. I tested it with blender 4.0, 4.1, 4.2 and it works just fine. See the attached .fbx
output…
Hi, i just tested the addon myself for a basic shape and blender does not crash. Is this issue still relevant to you as there has been no activity lately?
At the current state this report does…
I wouln't necessariliy consider this a bug as your described issue only occurs when the snapping target got it's rotation applied beforehand (meaning that the rot value is 0 as the rotation got…
Not a bug, it's expected behaviour of the File Output Node
This node writes out an image, for each frame range…