- Germany
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Game Engineering Student, modeller, coder and gamer :D
- Joined on
2021-01-09
Block a user
d4e99d97ab
Add drag drop file handler #26
1e8c26c38d
Add multi-file import #25
e7ad2c69a6
Adjust copyright notices; rename issue template oempty to other
[TODO] Add options limit to visible objects, active collection to x3d exporter
[TODO] Add feedback (bug report) button to addon preferences window panel
Imort SVG as Grease pencil throws multiple has no attribute python errors in magic_uv and bake_shape_keys extension after f3 gets pressed
Imort SVG as Grease pencil throws multiple has no attribute python errors in blender 4.2 after f3 gets pressed
Imort SVG as Grease pencil throws multiple has no attribute python errors in blender 4.2 after f3 gets pressed
nvm, i read throuh the erros, it's an extensions issue
Imort SVG as Grease pencil throws multiple has no attribute python errors in blender 4.2 after f3 gets pressed
d06e6d8afd
Merge pull request 'Define a poll class method for the class X3D_PT_import_general' (#33) from vmarchetti/io_scene_x3d:repair-export-panel into main
ae726606eb
Defined a classmethod poll for the class X3D_PT_import_general
Define a poll class method for the class X3D_PT_import_general
Define a poll class method for the class X3D_PT_import_general
Thanks for checking and fixing, seems like i totally missed to inlcude the poll method back then...
Checker deselect throws
Mesh object(s) have no active vertex/edge/face
when applied twice after faces get selected via select keypress shortcut
I've also done some further testing on this:
- select all mesh with
a
has no active face, but the checker deselect works nontheless multiple times - this can get repeated until a face gets…
Edit mode bevel on broken mesh leads to disappearance of transforms tab content in right sidebar
Checker deselect throws
Mesh object(s) have no active vertex/edge/face
when applied twice after faces get selected via select keypress shortcut
Another interesting case when this issue happens: Selecting all faces via a
, then manually unselecting one face, followed by checker deselect. Same error as above but here at the first…
Checker deselect throws
Mesh object(s) have no active vertex/edge/face
when applied twice after faces get selected via select keypress shortcut
The selection highlight (Orange silhoutte) disappears if objects are inside wire(viewport display) object.
I think it's an issue as it's inconsistent with non mesh objects, which are basically also invisible if the outside mesh is displayed.
All objects in the scene are selected, however only camera…
X3D/WRL Import: Add support for movie texture.
X3D/WRL Import: TextStyle - Font family, style, justify, spacing not getting parsed