Cedric Steiert Bujus_Krachus
  • Germany
  • Game Engineering Student, modeller, coder and gamer :D

  • Joined on 2021-01-09
Cedric Steiert pushed to main at extensions/io_scene_x3d 2024-11-03 13:27:46 +01:00
d4e99d97ab Add drag drop file handler #26
1e8c26c38d Add multi-file import #25
e7ad2c69a6 Adjust copyright notices; rename issue template oempty to other
Compare 3 commits »
Cedric Steiert closed issue extensions/io_scene_x3d#19 2024-11-02 02:13:03 +01:00
[TODO] Add options limit to visible objects, active collection to x3d exporter
Cedric Steiert pushed to main at extensions/io_scene_x3d 2024-11-02 02:12:51 +01:00
6603ce0bbb Add feature #19: limit to selected,visible,active collection for export
Cedric Steiert closed issue extensions/io_scene_x3d#30 2024-11-02 01:12:37 +01:00
[TODO] Add feedback (bug report) button to addon preferences window panel
Cedric Steiert pushed to main at extensions/io_scene_x3d 2024-11-02 01:12:09 +01:00
4c83bb6f0f Add bug report/feature reuqest button to addon settings #30
Cedric Steiert pushed to main at extensions/io_scene_x3d 2024-11-01 20:18:42 +01:00
8456b01c31 add issue templates
Cedric Steiert opened issue extensions/magic_uv#1 2024-10-30 18:19:22 +01:00
Imort SVG as Grease pencil throws multiple has no attribute python errors in magic_uv and bake_shape_keys extension after f3 gets pressed
Cedric Steiert closed issue blender/blender#129595 2024-10-30 18:14:38 +01:00
Imort SVG as Grease pencil throws multiple has no attribute python errors in blender 4.2 after f3 gets pressed
Cedric Steiert commented on issue blender/blender#129595 2024-10-30 18:14:34 +01:00
Imort SVG as Grease pencil throws multiple has no attribute python errors in blender 4.2 after f3 gets pressed

nvm, i read throuh the erros, it's an extensions issue

Cedric Steiert opened issue blender/blender#129595 2024-10-30 18:13:13 +01:00
Imort SVG as Grease pencil throws multiple has no attribute python errors in blender 4.2 after f3 gets pressed
Cedric Steiert pushed to main at extensions/io_scene_x3d 2024-10-29 03:17:40 +01:00
d06e6d8afd Merge pull request 'Define a poll class method for the class X3D_PT_import_general' (#33) from vmarchetti/io_scene_x3d:repair-export-panel into main
ae726606eb Defined a classmethod poll for the class X3D_PT_import_general
Compare 2 commits »
Cedric Steiert merged pull request extensions/io_scene_x3d#33 2024-10-29 03:17:39 +01:00
Define a poll class method for the class X3D_PT_import_general
Cedric Steiert approved extensions/io_scene_x3d#33 2024-10-29 03:17:23 +01:00
Define a poll class method for the class X3D_PT_import_general

Thanks for checking and fixing, seems like i totally missed to inlcude the poll method back then...

Cedric Steiert commented on issue blender/blender#129442 2024-10-28 11:41:04 +01:00
Checker deselect throws Mesh object(s) have no active vertex/edge/face when applied twice after faces get selected via select keypress shortcut

I've also done some further testing on this:

  • select all mesh with a has no active face, but the checker deselect works nontheless multiple times
  • this can get repeated until a face gets…
Cedric Steiert opened issue blender/blender#129460 2024-10-28 04:53:26 +01:00
Edit mode bevel on broken mesh leads to disappearance of transforms tab content in right sidebar
Cedric Steiert commented on issue blender/blender#129442 2024-10-27 23:43:24 +01:00
Checker deselect throws Mesh object(s) have no active vertex/edge/face when applied twice after faces get selected via select keypress shortcut

Another interesting case when this issue happens: Selecting all faces via a, then manually unselecting one face, followed by checker deselect. Same error as above but here at the first…

Cedric Steiert opened issue blender/blender#129442 2024-10-27 15:20:51 +01:00
Checker deselect throws Mesh object(s) have no active vertex/edge/face when applied twice after faces get selected via select keypress shortcut
Cedric Steiert commented on issue blender/blender#129432 2024-10-27 12:27:39 +01:00
The selection highlight (Orange silhoutte) disappears if objects are inside wire(viewport display) object.

I think it's an issue as it's inconsistent with non mesh objects, which are basically also invisible if the outside mesh is displayed.

All objects in the scene are selected, however only camera…

Cedric Steiert opened issue extensions/io_scene_x3d#32 2024-10-25 22:10:25 +02:00
X3D/WRL Import: Add support for movie texture.
Cedric Steiert opened issue extensions/io_scene_x3d#31 2024-10-25 21:47:56 +02:00
X3D/WRL Import: TextStyle - Font family, style, justify, spacing not getting parsed